mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-13 04:39:36 +00:00
Fix misc 21 (#1573)
* Make `sNew` in (unused) `code_800FC620.c` a string It is passed as a filename to `__osMallocDebug` so should be a nul-terminated string, not a char[3] missing an explicit \0 * Fix gcc warning in `JpegDecoder_ParseNextSymbol` about SLL on negative value -1U is an unsigned value, aka 0xFFFFFFFF I keep -1 because it seems that's what a jpeg standard has too References: https://stackoverflow.com/questions/40508958/shifting-a-negative-signed-value-is-undefined https://www.w3.org/Graphics/JPEG/itu-t81.pdf (page 105, figure F.12) * Small cleanup * Fix few mistakes (thanks gcc warnings) * Add `@bug` in file select settings draw code, using the wrong array * format * format main * rename arg for a happy formatter * Move important function call out of a printf
This commit is contained in:
parent
dc323052c3
commit
4c75260097
14 changed files with 47 additions and 39 deletions
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@ -13,7 +13,7 @@ typedef struct InitFunc {
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// .data
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void* sInitFuncs = NULL;
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char sNew[] = { 'n', 'e', 'w' };
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char sNew[] = "new";
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char D_80134488[0x18] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x80, 0x00, 0x00,
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@ -100,7 +100,7 @@ void func_800FCB34(void) {
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initFunc = (InitFunc*)((s32)initFunc + nextOffset);
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if (initFunc->func != NULL) {
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(*initFunc->func)();
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initFunc->func();
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}
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nextOffset = initFunc->nextOffset;
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@ -154,7 +154,7 @@ s32 JpegDecoder_ParseNextSymbol(JpegHuffmanTable* hTable, s16* outCoeff, s8* out
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if (sym) {
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*outCoeff = JpegDecoder_ReadBits(sym);
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if (*outCoeff < (1 << (sym - 1))) {
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*outCoeff += (-1 << sym) + 1;
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*outCoeff += (-1U << sym) + 1;
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}
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}
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@ -1447,6 +1447,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
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void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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SceneTableEntry* scene = &gSceneTable[sceneId];
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u32 size;
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scene->unk_13 = 0;
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this->loadedScene = scene;
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@ -1463,7 +1464,9 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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Play_InitScene(this, spawn);
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osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(this, &this->roomCtx) / 1024.0f);
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size = func_80096FE8(this, &this->roomCtx);
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osSyncPrintf("ROOM SIZE=%fK\n", size / 1024.0f);
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}
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void Play_GetScreenPos(PlayState* this, Vec3f* src, Vec3f* dest) {
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@ -1061,7 +1061,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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// Note: The increment would not be done for the root limb, even if it had a non-NULL `dList`.
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// So if the root limb had a non-NULL `dList` (which is not the case in vanilla),
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// an out-of-bounds write to `bodyPartsPos` would occur.
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sCurBodyPartPos = &this->bodyPartsPos[-1];
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sCurBodyPartPos = &this->bodyPartsPos[0] - 1;
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if (!LINK_IS_ADULT) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
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@ -28,8 +28,8 @@ long long __ll_mul(long long left, long long right) {
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return left * right;
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}
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void __ull_divremi(unsigned long long int* quotient, unsigned long long int* remainder,
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unsigned long long dividend, unsigned short divisor) {
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void __ull_divremi(unsigned long long int* quotient, unsigned long long int* remainder, unsigned long long dividend,
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unsigned short divisor) {
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*quotient = dividend / divisor;
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*remainder = dividend % divisor;
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}
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@ -7,24 +7,24 @@
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static char ldigs[] = "0123456789abcdef";
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static char udigs[] = "0123456789ABCDEF";
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void _Litob(_Pft* args, char type) {
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void _Litob(_Pft* args, char code) {
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char buff[BUFF_LEN];
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const char* digs;
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int base;
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int i;
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unsigned long long num;
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if (type == 'X') {
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if (code == 'X') {
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digs = udigs;
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} else {
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digs = ldigs;
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}
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base = (type == 'o') ? 8 : ((type != 'x' && type != 'X') ? 10 : 16);
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base = (code == 'o') ? 8 : ((code != 'x' && code != 'X') ? 10 : 16);
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i = BUFF_LEN;
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num = args->v.ll;
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if ((type == 'd' || type == 'i') && args->v.ll < 0) {
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if ((code == 'd' || code == 'i') && args->v.ll < 0) {
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num = -num;
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}
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@ -8,9 +8,9 @@
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#define isdigit(x) (((x) >= '0' && (x) <= '9'))
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#define LDSIGN(x) (((unsigned short*)&(x))[0] & 0x8000)
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#define ATOI(i, a) \
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for (i = 0; isdigit(*a); a++) \
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if (i < 999) \
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#define ATOI(i, a) \
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for (i = 0; isdigit(*a); a++) \
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if (i < 999) \
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i = *a + i * 10 - '0';
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#define PUT(fmt, _size) \
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@ -24,17 +24,17 @@
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#define MAX_PAD ((int)sizeof(spaces) - 1)
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#define PAD(src, m) \
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if (m > 0) { \
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int i; \
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int j; \
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for (j = m; j > 0; j -= i) { \
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if ((unsigned)j > MAX_PAD) \
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i = MAX_PAD; \
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else \
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i = j; \
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PUT(src, i); \
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} \
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#define PAD(src, m) \
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if (m > 0) { \
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int i; \
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int j; \
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for (j = m; j > 0; j -= i) { \
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if ((unsigned)j > MAX_PAD) \
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i = MAX_PAD; \
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else \
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i = j; \
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PUT(src, i); \
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} \
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}
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char spaces[] = " ";
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@ -69,7 +69,7 @@ int _Printf(PrintCallback pfn, void* arg, const char* fmt, va_list ap) {
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for (x.flags = 0; (t = strchr(fchar, *s)) != NULL; s++) {
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x.flags |= fbit[t - fchar];
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}
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if (*s == '*') {
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x.width = va_arg(ap, int);
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if (x.width < 0) {
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@ -84,7 +84,7 @@ void BgJyaBigmirror_HandleCobra(Actor* thisx, PlayState* play) {
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curSpawnData->pos.z, 0, curCobraInfo->rotY, 0, curSpawnData->params);
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this->actor.child = NULL;
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if (&curCobraInfo->cobra->dyna.actor == NULL) {
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if (curCobraInfo->cobra == NULL) {
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// "Cobra generation failed"
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osSyncPrintf("Error : コブラ発生失敗 (%s %d)\n", "../z_bg_jya_bigmirror.c", 221);
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}
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@ -2522,8 +2522,8 @@ s32 BossGanon2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec
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}
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if (limbIndex >= GANON_LIMB_TAIL1) {
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rot->x += this->unk_2F4[limbIndex] + this->unk_346;
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rot->y += this->unk_2FE[limbIndex];
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rot->x += this->unk_348[limbIndex - GANON_LIMB_TAIL1] + this->unk_346;
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rot->y += this->unk_352[limbIndex - GANON_LIMB_TAIL1];
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if (this->unk_342 & 1) {
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gDPSetEnvColor(POLY_OPA_DISP++, 255, 0, 0, 255);
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@ -152,7 +152,7 @@ static InitChainEntry sInitChain[] = {
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};
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// possibly color data
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static s32 sUnused[] = { 0xFFFFFFFF, 0x969696FF };
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static u32 sUnused[] = { 0xFFFFFFFF, 0x969696FF };
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void EnBigokuta_Init(Actor* thisx, PlayState* play) {
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EnBigokuta* this = (EnBigokuta*)thisx;
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@ -776,19 +776,19 @@ void EnFr_CheckOcarinaInputFrogSong(u8 ocarinaNote) {
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s32 frogIndex;
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switch (ocarinaNote) {
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case 0:
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case OCARINA_BTN_A:
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frogIndexButterfly = FROG_BLUE;
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break;
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case 1:
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case OCARINA_BTN_C_DOWN:
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frogIndexButterfly = FROG_YELLOW;
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break;
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case 2:
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case OCARINA_BTN_C_RIGHT:
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frogIndexButterfly = FROG_RED;
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break;
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case 3:
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case OCARINA_BTN_C_LEFT:
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frogIndexButterfly = FROG_PURPLE;
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break;
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case 4:
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case OCARINA_BTN_C_UP:
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frogIndexButterfly = FROG_WHITE;
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}
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// Turn on or off butterfly above frog
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@ -435,7 +435,7 @@ void func_80A4F13C(EnGs* this, PlayState* play) {
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tmp = this->unk_1A0[0].y;
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if (tmp > 0) {
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tmp += 0xFFFF0000;
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tmp -= 0x10000;
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}
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this->unk_1E8 = tmp;
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@ -446,7 +446,7 @@ void func_80A4F13C(EnGs* this, PlayState* play) {
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if (this->unk_19F == 5) {
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tmp = this->unk_1A0[0].y;
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if (tmp > 0) {
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tmp += 0xFFFF0001;
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tmp -= 0xFFFF;
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}
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this->unk_1E8 = tmp;
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tmpf1 = Math_SmoothStepToF(&this->unk_1E8, this->unk_1EC, 0.8f, 3640.0f, 0.001f);
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@ -1275,9 +1275,9 @@ s32 EnPoSisters_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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if (limbIndex == 1 && (this->unk_199 & 0x40)) {
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if (this->unk_19A >= 284) {
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rot->x += (this->unk_19A * 0x1000) + 0xFFEE4000;
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rot->x += (this->unk_19A * 0x1000) - 0x11C000;
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} else {
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rot->x += (this->unk_19A * 0x1000) + 0xFFFF1000;
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rot->x += (this->unk_19A * 0x1000) - 0xF000;
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}
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}
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if (this->unk_22E.a == 0 || limbIndex == 8 || (this->actionFunc == func_80ADAFC0 && this->unk_19A >= 8)) {
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@ -917,6 +917,8 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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//! @bug Mistakenly using sOptionsMenuHeaders instead of sOptionsMenuSettings for the height.
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//! This works out anyway because all heights are 16.
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
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sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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}
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//! @bug Mistakenly using sOptionsMenuHeaders instead of sOptionsMenuSettings for the height.
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//! This is also an OOB read that happens to access the height of the first two elements in
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//! sOptionsMenuSettings, and since all heights are 16, it works out anyway.
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gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsMenuSettings[i].texture[gSaveContext.language], G_IM_FMT_IA,
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G_IM_SIZ_8b, sOptionsMenuSettings[i].width[gSaveContext.language],
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sOptionsMenuHeaders[i].height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
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