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Fix misc 21 (#1573)
* Make `sNew` in (unused) `code_800FC620.c` a string It is passed as a filename to `__osMallocDebug` so should be a nul-terminated string, not a char[3] missing an explicit \0 * Fix gcc warning in `JpegDecoder_ParseNextSymbol` about SLL on negative value -1U is an unsigned value, aka 0xFFFFFFFF I keep -1 because it seems that's what a jpeg standard has too References: https://stackoverflow.com/questions/40508958/shifting-a-negative-signed-value-is-undefined https://www.w3.org/Graphics/JPEG/itu-t81.pdf (page 105, figure F.12) * Small cleanup * Fix few mistakes (thanks gcc warnings) * Add `@bug` in file select settings draw code, using the wrong array * format * format main * rename arg for a happy formatter * Move important function call out of a printf
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14 changed files with 47 additions and 39 deletions
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@ -1447,6 +1447,7 @@ void Play_InitScene(PlayState* this, s32 spawn) {
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void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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SceneTableEntry* scene = &gSceneTable[sceneId];
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u32 size;
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scene->unk_13 = 0;
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this->loadedScene = scene;
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@ -1463,7 +1464,9 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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Play_InitScene(this, spawn);
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osSyncPrintf("ROOM SIZE=%fK\n", func_80096FE8(this, &this->roomCtx) / 1024.0f);
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size = func_80096FE8(this, &this->roomCtx);
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osSyncPrintf("ROOM SIZE=%fK\n", size / 1024.0f);
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}
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void Play_GetScreenPos(PlayState* this, Vec3f* src, Vec3f* dest) {
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