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Decompiles ovl_En_St (#349)
* decompile and match En_St * document ovl_En_St * Implement OPEN_DISPS, and remove useless comments * styling updates, inline some declarations * PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types * remove pointer from EnSt_SetupAction
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57 changed files with 1084 additions and 2961 deletions
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@ -116,22 +116,22 @@ void EffectBlure_Init1(void* thisx, void* initParamsx) {
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if ((this != NULL) && (initParams != NULL)) {
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EffectBlure_InitElements(this);
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this->p1StartColor.r = initParams->p1StartColor.r;
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this->p2StartColor.r = initParams->p2StartColor.r;
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this->p1EndColor.r = initParams->p1EndColor.r;
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this->p2EndColor.r = initParams->p2EndColor.r;
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this->p1StartColor.g = initParams->p1StartColor.g;
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this->p2StartColor.g = initParams->p2StartColor.g;
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this->p1EndColor.g = initParams->p1EndColor.g;
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this->p2EndColor.g = initParams->p2EndColor.g;
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this->p1StartColor.b = initParams->p1StartColor.b;
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this->p2StartColor.b = initParams->p2StartColor.b;
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this->p1EndColor.b = initParams->p1EndColor.b;
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this->p2EndColor.b = initParams->p2EndColor.b;
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this->p1StartColor.a = initParams->p1StartColor.a;
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this->p2StartColor.a = initParams->p2StartColor.a;
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this->p1EndColor.a = initParams->p1EndColor.a;
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this->p2EndColor.a = initParams->p2EndColor.a;
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this->p1StartColor.r = initParams->p1StartColor[0];
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this->p2StartColor.r = initParams->p2StartColor[0];
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this->p1EndColor.r = initParams->p1EndColor[0];
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this->p2EndColor.r = initParams->p2EndColor[0];
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this->p1StartColor.g = initParams->p1StartColor[1];
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this->p2StartColor.g = initParams->p2StartColor[1];
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this->p1EndColor.g = initParams->p1EndColor[1];
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this->p2EndColor.g = initParams->p2EndColor[1];
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this->p1StartColor.b = initParams->p1StartColor[2];
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this->p2StartColor.b = initParams->p2StartColor[2];
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this->p1EndColor.b = initParams->p1EndColor[2];
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this->p2EndColor.b = initParams->p2EndColor[2];
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this->p1StartColor.a = initParams->p1StartColor[3];
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this->p2StartColor.a = initParams->p2StartColor[3];
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this->p1EndColor.a = initParams->p1EndColor[3];
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this->p2EndColor.a = initParams->p2EndColor[3];
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this->elemDuration = initParams->elemDuration;
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this->unkFlag = initParams->unkFlag;
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this->calcMode = initParams->calcMode;
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@ -157,22 +157,22 @@ void EffectBlure_Init2(void* thisx, void* initParamsx) {
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if ((this != NULL) && (initParams != NULL)) {
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EffectBlure_InitElements(this);
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this->p1StartColor.r = initParams->p1StartColor.r;
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this->p2StartColor.r = initParams->p2StartColor.r;
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this->p1EndColor.r = initParams->p1EndColor.r;
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this->p2EndColor.r = initParams->p2EndColor.r;
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this->p1StartColor.g = initParams->p1StartColor.g;
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this->p2StartColor.g = initParams->p2StartColor.g;
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this->p1EndColor.g = initParams->p1EndColor.g;
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this->p2EndColor.g = initParams->p2EndColor.g;
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this->p1StartColor.b = initParams->p1StartColor.b;
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this->p2StartColor.b = initParams->p2StartColor.b;
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this->p1EndColor.b = initParams->p1EndColor.b;
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this->p2EndColor.b = initParams->p2EndColor.b;
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this->p1StartColor.a = initParams->p1StartColor.a;
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this->p2StartColor.a = initParams->p2StartColor.a;
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this->p1EndColor.a = initParams->p1EndColor.a;
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this->p2EndColor.a = initParams->p2EndColor.a;
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this->p1StartColor.r = initParams->p1StartColor[0];
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this->p2StartColor.r = initParams->p2StartColor[0];
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this->p1EndColor.r = initParams->p1EndColor[0];
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this->p2EndColor.r = initParams->p2EndColor[0];
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this->p1StartColor.g = initParams->p1StartColor[1];
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this->p2StartColor.g = initParams->p2StartColor[1];
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this->p1EndColor.g = initParams->p1EndColor[1];
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this->p2EndColor.g = initParams->p2EndColor[1];
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this->p1StartColor.b = initParams->p1StartColor[2];
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this->p2StartColor.b = initParams->p2StartColor[2];
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this->p1EndColor.b = initParams->p1EndColor[2];
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this->p2EndColor.b = initParams->p2EndColor[2];
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this->p1StartColor.a = initParams->p1StartColor[3];
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this->p2StartColor.a = initParams->p2StartColor[3];
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this->p1EndColor.a = initParams->p1EndColor[3];
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this->p2EndColor.a = initParams->p2EndColor[3];
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this->elemDuration = initParams->elemDuration;
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this->unkFlag = initParams->unkFlag;
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this->calcMode = initParams->calcMode;
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@ -111,8 +111,8 @@ void func_808AC2BC(BgSpot01Objects2* this, GlobalContext* globalCtx) {
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if (gSaveContext.nightFlag == 0) {
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func_808AC22C(globalCtx->setupPathList, &position, ((s32)thisx->params >> 8) & 0xFF, 0);
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Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_EN_DAIKU_KAKARIKO, position.x,
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position.y, position.z, thisx->posRot.rot.x, thisx->posRot.rot.y,
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thisx->posRot.rot.z, ((((s32)thisx->params >> 8) & 0xFF) << 8) + 1);
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position.y, position.z, thisx->posRot.rot.x, thisx->posRot.rot.y,
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thisx->posRot.rot.z, ((((s32)thisx->params >> 8) & 0xFF) << 8) + 1);
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}
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break;
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case 0: // Potion Shop Poster
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@ -54,25 +54,25 @@ void EnBoom_Init(Actor* thisx, GlobalContext* globalCtx) {
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Actor_ProcessInitChain(&this->actor, sInitChain);
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trail.p1StartColor.r = 255;
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trail.p1StartColor.g = 255;
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trail.p1StartColor.b = 100;
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trail.p1StartColor.a = 255;
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trail.p1StartColor[0] = 255;
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trail.p1StartColor[1] = 255;
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trail.p1StartColor[2] = 100;
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trail.p1StartColor[3] = 255;
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trail.p2StartColor.r = 255;
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trail.p2StartColor.g = 255;
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trail.p2StartColor.b = 100;
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trail.p2StartColor.a = 64;
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trail.p2StartColor[0] = 255;
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trail.p2StartColor[1] = 255;
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trail.p2StartColor[2] = 100;
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trail.p2StartColor[3] = 64;
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trail.p1EndColor.r = 255;
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trail.p1EndColor.g = 255;
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trail.p1EndColor.b = 100;
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trail.p1EndColor.a = 0;
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trail.p1EndColor[0] = 255;
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trail.p1EndColor[1] = 255;
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trail.p1EndColor[2] = 100;
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trail.p1EndColor[3] = 0;
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trail.p2EndColor.r = 255;
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trail.p2EndColor.g = 255;
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trail.p2EndColor.b = 100;
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trail.p2EndColor.a = 0;
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trail.p2EndColor[0] = 255;
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trail.p2EndColor[1] = 255;
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trail.p2EndColor[2] = 100;
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trail.p2EndColor[3] = 0;
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trail.elemDuration = 8;
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trail.unkFlag = 0;
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File diff suppressed because it is too large
Load diff
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@ -6,9 +6,45 @@
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struct EnSt;
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typedef void (*EnStActionFunc)(struct EnSt* this, GlobalContext* globalCtx);
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typedef struct EnSt {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x430];
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnStActionFunc actionFunc;
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/* 0x0194 */ ColliderCylinder colCylinder[6];
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/* 0x035C */ ColliderJntSph colSph;
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/* 0x037C */ ColliderJntSphItem colSphItems[1];
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/* 0x03BC */ s16 initalYaw;
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/* 0x03BE */ s16 deathYawTarget;
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/* 0x03C0 */ s16 groundBounces;
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/* 0x03C2 */ s16 animFrames;
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/* 0x03C4 */ s16 swayTimer;
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/* 0x03C6 */ s16 setTargetYawTimer;
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/* 0x03C8 */ s16 rotAwayTimer;
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/* 0x03CA */ s16 rotTowardsTimer;
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/* 0x03CC */ s16 takeDamageSpinTimer;
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/* 0x03CE */ s16 stunTimer;
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/* 0x03D0 */ s16 invulnerableTimer;
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/* 0x03D2 */ s16 sfxTimer;
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/* 0x03D4 */ s16 gaveDamageSpinTimer;
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/* 0x03D6 */ s16 finishDeathTimer;
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/* 0x03D8 */ s16 deathTimer;
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/* 0x03DA */ s16 absPrevSwayAngle;
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/* 0x03DC */ u8 playSwayFlag;
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/* 0x03DD */ u8 teethR;
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/* 0x03DE */ u8 teethG;
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/* 0x03DF */ u8 teethB;
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/* 0x03DD */ char unk_3E0[4];
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/* 0x03E4 */ Vec3f unusedPos;
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/* 0x03F0 */ Vec3f ceilingPos;
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/* 0x03FC */ char unk_3FC[0x8];
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/* 0x0404 */ s32 blureIdx;
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/* 0x0408 */ f32 colliderScale;
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/* 0x040C */ f32 groundYOffset;
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/* 0x0410 */ s16 swayAngle;
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/* 0x0412 */ Vec3s limbDrawTable[30];
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/* 0x04C6 */ Vec3s transDrawTable[30];
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} EnSt; // size = 0x057C
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extern const ActorInit En_St_InitVars;
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