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Decompiles ovl_En_St (#349)
* decompile and match En_St * document ovl_En_St * Implement OPEN_DISPS, and remove useless comments * styling updates, inline some declarations * PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types * remove pointer from EnSt_SetupAction
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@ -6,9 +6,45 @@
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struct EnSt;
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typedef void (*EnStActionFunc)(struct EnSt* this, GlobalContext* globalCtx);
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typedef struct EnSt {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x430];
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ EnStActionFunc actionFunc;
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/* 0x0194 */ ColliderCylinder colCylinder[6];
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/* 0x035C */ ColliderJntSph colSph;
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/* 0x037C */ ColliderJntSphItem colSphItems[1];
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/* 0x03BC */ s16 initalYaw;
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/* 0x03BE */ s16 deathYawTarget;
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/* 0x03C0 */ s16 groundBounces;
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/* 0x03C2 */ s16 animFrames;
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/* 0x03C4 */ s16 swayTimer;
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/* 0x03C6 */ s16 setTargetYawTimer;
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/* 0x03C8 */ s16 rotAwayTimer;
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/* 0x03CA */ s16 rotTowardsTimer;
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/* 0x03CC */ s16 takeDamageSpinTimer;
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/* 0x03CE */ s16 stunTimer;
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/* 0x03D0 */ s16 invulnerableTimer;
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/* 0x03D2 */ s16 sfxTimer;
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/* 0x03D4 */ s16 gaveDamageSpinTimer;
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/* 0x03D6 */ s16 finishDeathTimer;
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/* 0x03D8 */ s16 deathTimer;
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/* 0x03DA */ s16 absPrevSwayAngle;
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/* 0x03DC */ u8 playSwayFlag;
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/* 0x03DD */ u8 teethR;
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/* 0x03DE */ u8 teethG;
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/* 0x03DF */ u8 teethB;
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/* 0x03DD */ char unk_3E0[4];
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/* 0x03E4 */ Vec3f unusedPos;
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/* 0x03F0 */ Vec3f ceilingPos;
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/* 0x03FC */ char unk_3FC[0x8];
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/* 0x0404 */ s32 blureIdx;
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/* 0x0408 */ f32 colliderScale;
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/* 0x040C */ f32 groundYOffset;
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/* 0x0410 */ s16 swayAngle;
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/* 0x0412 */ Vec3s limbDrawTable[30];
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/* 0x04C6 */ Vec3s transDrawTable[30];
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} EnSt; // size = 0x057C
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extern const ActorInit En_St_InitVars;
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