1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-25 14:16:11 +00:00

Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974)

This commit is contained in:
cadmic 2024-06-24 14:50:45 -07:00 committed by GitHub
parent 9def6f4d0d
commit 4dc70fefee
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
3 changed files with 3 additions and 3 deletions

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_mag" Segment="6">
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>

View file

@ -1,6 +1,6 @@
<Root>
<File Name="object_mag" Segment="6">
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
<Texture Name="gTitleMasterQuestSubtitleTex" OutName="title_master_quest_subtitle" Format="rgba32" Width="128" Height="32" Offset="0x1A400"/>

View file

@ -456,7 +456,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
if ((s16)this->mainAlpha != 0) {
EnMag_DrawImageRGBA32(&gfx, 160 + LOGO_X_SHIFT, 100, (u8*)gTitleZeldaShieldLogoMQTex, 160, 160);
EnMag_DrawImageRGBA32(&gfx, 160 + LOGO_X_SHIFT, 100, (u8*)gTitleZeldaShieldLogoTex, 160, 160);
}
Gfx_SetupDL_39Ptr(&gfx);