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Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974)
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3 changed files with 3 additions and 3 deletions
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@ -1,6 +1,6 @@
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<Root>
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<File Name="object_mag" Segment="6">
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<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
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<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
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<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
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<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
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<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>
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@ -1,6 +1,6 @@
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<Root>
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<File Name="object_mag" Segment="6">
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<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
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<Texture Name="gTitleZeldaShieldLogoTex" OutName="title_zelda_shield_logo" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
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<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
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<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
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<Texture Name="gTitleMasterQuestSubtitleTex" OutName="title_master_quest_subtitle" Format="rgba32" Width="128" Height="32" Offset="0x1A400"/>
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@ -456,7 +456,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
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if ((s16)this->mainAlpha != 0) {
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EnMag_DrawImageRGBA32(&gfx, 160 + LOGO_X_SHIFT, 100, (u8*)gTitleZeldaShieldLogoMQTex, 160, 160);
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EnMag_DrawImageRGBA32(&gfx, 160 + LOGO_X_SHIFT, 100, (u8*)gTitleZeldaShieldLogoTex, 160, 160);
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}
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Gfx_SetupDL_39Ptr(&gfx);
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