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Placeholder names for skelanime moveflags (#1489)

* Add defines for all used animflags

* Use named constants (and add two) for players `func_80832F54` flags

* note which flags are player-only

* Attempt at documenting but too FeelsUnkMan again

* forgot something

* ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player"

* 1<<n flags
This commit is contained in:
Dragorn421 2023-08-15 22:23:53 +02:00 committed by GitHub
parent 9e9d62cf71
commit 4dea0bfb26
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 109 additions and 69 deletions

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@ -1064,12 +1064,12 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
sCurBodyPartPos = &this->bodyPartsPos[-1];
if (!LINK_IS_ADULT) {
if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 1)) {
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
pos->x *= 0.64f;
pos->z *= 0.64f;
}
if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 2)) {
if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
pos->y *= 0.64f;
}
}