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Placeholder names for skelanime moveflags (#1489)

* Add defines for all used animflags

* Use named constants (and add two) for players `func_80832F54` flags

* note which flags are player-only

* Attempt at documenting but too FeelsUnkMan again

* forgot something

* ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player"

* 1<<n flags
This commit is contained in:
Dragorn421 2023-08-15 22:23:53 +02:00 committed by GitHub
parent 9e9d62cf71
commit 4dea0bfb26
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 109 additions and 69 deletions

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@ -176,19 +176,19 @@ void DemoEc_UpdateBgFlags(DemoEc* this, PlayState* play) {
}
void func_8096D594(DemoEc* this, PlayState* play) {
this->skelAnime.moveFlags |= 3;
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
}
void func_8096D5D4(DemoEc* this, PlayState* play) {
this->skelAnime.baseTransl = this->skelAnime.jointTable[0];
this->skelAnime.prevTransl = this->skelAnime.jointTable[0];
this->skelAnime.moveFlags |= 3;
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
}
void func_8096D64C(DemoEc* this, PlayState* play) {
this->skelAnime.moveFlags |= 3;
this->skelAnime.moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
}