mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 14:34:32 +00:00
Placeholder names for skelanime moveflags (#1489)
* Add defines for all used animflags * Use named constants (and add two) for players `func_80832F54` flags * note which flags are player-only * Attempt at documenting but too FeelsUnkMan again * forgot something * ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player" * 1<<n flags
This commit is contained in:
parent
9e9d62cf71
commit
4dea0bfb26
13 changed files with 109 additions and 69 deletions
|
@ -339,7 +339,7 @@ void func_80A795C8(EnIn* this, PlayState* play) {
|
|||
|
||||
void func_80A79690(SkelAnime* skelAnime, EnIn* this, PlayState* play) {
|
||||
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
|
||||
skelAnime->moveFlags |= 3;
|
||||
skelAnime->moveFlags |= ANIM_FLAG_0 | ANIM_FLAG_UPDATE_Y;
|
||||
AnimationContext_SetMoveActor(play, &this->actor, skelAnime, 1.0f);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue