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Placeholder names for skelanime moveflags (#1489)
* Add defines for all used animflags * Use named constants (and add two) for players `func_80832F54` flags * note which flags are player-only * Attempt at documenting but too FeelsUnkMan again * forgot something * ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player" * 1<<n flags
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13 changed files with 109 additions and 69 deletions
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@ -1592,7 +1592,7 @@ void func_8086318C(EnTest* this, PlayState* play) {
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void EnTest_SetupRecoil(EnTest* this) {
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this->swordState = 0;
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this->skelAnime.moveFlags = 2;
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this->skelAnime.moveFlags = ANIM_FLAG_UPDATE_Y;
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this->unk_7C8 = 0x13;
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this->skelAnime.playSpeed = -1.0f;
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this->skelAnime.startFrame = this->skelAnime.curFrame;
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