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Placeholder names for skelanime moveflags (#1489)
* Add defines for all used animflags * Use named constants (and add two) for players `func_80832F54` flags * note which flags are player-only * Attempt at documenting but too FeelsUnkMan again * forgot something * ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player" * 1<<n flags
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13 changed files with 109 additions and 69 deletions
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@ -345,7 +345,7 @@ void func_80B4B834(CsCmdActorCue* cue, Vec3f* dest) {
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}
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void func_80B4B874(EnZl1* this, PlayState* play) {
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this->skelAnime.moveFlags |= 1;
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this->skelAnime.moveFlags |= ANIM_FLAG_0;
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AnimationContext_SetMoveActor(play, &this->actor, &this->skelAnime, 1.0f);
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}
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