diff --git a/src/code/z_room.c b/src/code/z_room.c index feb46598b3..911a77bd2a 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -367,16 +367,16 @@ void Room_DrawPrerenderSingle(PlayState* play, Room* room, u32 flags) { gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo); { - Vec3f offset; + Vec3f quakeOffset; gfx = POLY_OPA_DISP; - Camera_GetSkyboxOffset(&offset, activeCam); + Camera_GetSkyboxOffset(&quakeOffset, activeCam); Room_DrawBackground2D(&gfx, meshHeaderPrerenderSingle->source, meshHeaderPrerenderSingle->tlut, meshHeaderPrerenderSingle->width, meshHeaderPrerenderSingle->height, meshHeaderPrerenderSingle->fmt, meshHeaderPrerenderSingle->siz, meshHeaderPrerenderSingle->tlutMode, meshHeaderPrerenderSingle->tlutCount, - (offset.x + offset.z) * 1.2f + offset.y * 0.6f, - offset.y * 2.4f + (offset.x + offset.z) * 0.3f); + (quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f, + quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f); POLY_OPA_DISP = gfx; } @@ -464,14 +464,14 @@ void Room_DrawPrerenderMulti(PlayState* play, Room* room, u32 flags) { gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo); { - Vec3f offset; + Vec3f quakeOffset; gfx = POLY_OPA_DISP; - Camera_GetSkyboxOffset(&offset, activeCam); + Camera_GetSkyboxOffset(&quakeOffset, activeCam); Room_DrawBackground2D(&gfx, bgImage->source, bgImage->tlut, bgImage->width, bgImage->height, bgImage->fmt, bgImage->siz, bgImage->tlutMode, bgImage->tlutCount, - (offset.x + offset.z) * 1.2f + offset.y * 0.6f, - offset.y * 2.4f + (offset.x + offset.z) * 0.3f); + (quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f, + quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f); POLY_OPA_DISP = gfx; }