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Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c * Update spec delete old .reloc.s file Co-authored-by: Random <28494085+Random06457@users.noreply.github.com> * Deleted reloc.s and made style changes to function pointers and local vars * Renamed timer field, added more useful temp names * Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues * Commented dual purpose of unk_16A and formatted file again Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
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23 changed files with 486 additions and 1445 deletions
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@ -518,7 +518,7 @@ f32 func_80038B7C(CollisionPoly*, Vec3f*);
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// ? func_8003C614(?);
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f32 func_8003C8EC(GlobalContext*, CollisionContext*, CollisionPoly**, Vec3f*);
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f32 func_8003C940(CollisionContext*, CollisionPoly**, s32*, Vec3f*);
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// ? func_8003C9A4(?);
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f32 func_8003C9A4(CollisionContext*, CollisionPoly**, UNK_PTR, Actor*, Vec3f*);
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f32 func_8003CA0C(GlobalContext*, CollisionContext*, CollisionPoly**, u32*, Actor*, Vec3f*);
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f32 func_8003CB30(CollisionContext*, CollisionPoly*, Vec3f*, MtxF*);
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f32 func_8003CCA4(CollisionContext*, CollisionPoly**, s32*, Vec3f*);
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@ -831,6 +831,7 @@ s32 CollisionCheck_GeneralLineOcCheck(GlobalContext* globalCtx, CollisionCheckCo
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// ? func_800626B0(?);
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void Collider_CylinderUpdate(Actor* actor, ColliderCylinder* collider);
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// ? func_80062734(?);
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void func_800627A0(ColliderTris* collider, s32 index, Vec3f* a, Vec3f* b, Vec3f* c);
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void func_80062A28(GlobalContext*, Vec3f*);
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void func_80062B80(GlobalContext*, Vec3f*);
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void func_80062CD4(GlobalContext* globalCtx, Vec3f* v);
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