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Environment documentation pass (#1115)
* some docs, start introducing time macro * most usages of CLOCK_TIME * finish up clock time defines, format * saving incase i need to revert * more docs * more docs progress * some more docs * format with 11 * change sos to storm * update functions.h * some depth stuff * review 1 and 2 * whoops * update zbuf stuff * most of review 3 * enum name * storm state enum * review 4 * fix enum * add comment to skyboxischanging * review * things dont match, committing so i can change branches * revert struct changes * define for override_full_control * new clock_time macro * fill alpha -> glare strength * update comment * remove indoor/outdoor, new name for underwater light variable * remove copy pasted comment * fix comments * remove whitespave * review
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50 changed files with 1339 additions and 1087 deletions
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@ -855,7 +855,7 @@ void func_8006EE50(Font* font, u16 arg1, u16 arg2);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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s32 func_8006F0A0(s32 arg0);
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s32 Environment_ZBufValToFixedPoint(s32 zBufferVal);
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u16 Environment_GetPixelDepth(s32 x, s32 y);
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void Environment_GraphCallback(GraphicsContext* gfxCtx, void* param);
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void Environment_Init(GlobalContext* globalCtx, EnvironmentContext* envCtx, s32 unused);
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@ -874,9 +874,9 @@ void Environment_DrawSunLensFlare(GlobalContext* globalCtx, EnvironmentContext*
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GraphicsContext* gfxCtx, Vec3f pos, s32 unused);
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void Environment_DrawLensFlare(GlobalContext* globalCtx, EnvironmentContext* envCtx, View* view,
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GraphicsContext* gfxCtx, Vec3f pos, s32 unused, s16 scale, f32 colorIntensity,
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s16 screenFillAlpha, u8 arg9);
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s16 glareStrength, u8 isSun);
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void Environment_DrawRain(GlobalContext* globalCtx, View* view, GraphicsContext* gfxCtx);
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void func_80074CE8(GlobalContext* globalCtx, u32 arg1);
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void Environment_ChangeLightSetting(GlobalContext* globalCtx, u32 lightSetting);
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void Environment_DrawSkyboxFilters(GlobalContext* globalCtx);
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void Environment_UpdateLightningStrike(GlobalContext* globalCtx);
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void Environment_AddLightningBolts(GlobalContext* globalCtx, u8 num);
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@ -1491,7 +1491,7 @@ void Play_Main(GameState* thisx);
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s32 Play_InCsMode(GlobalContext* globalCtx);
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f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec);
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void* Play_LoadFile(GlobalContext* globalCtx, RomFile* file);
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void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest);
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void Play_GetScreenPos(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest);
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s16 Play_CreateSubCamera(GlobalContext* globalCtx);
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s16 Play_GetActiveCamId(GlobalContext* globalCtx);
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s16 Play_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
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