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Environment documentation pass (#1115)

* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
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fig02 2022-05-20 14:40:13 -04:00 committed by GitHub
parent d7bbe43ba7
commit 4f0018bf36
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50 changed files with 1339 additions and 1087 deletions

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@ -61,12 +61,12 @@ extern s32 gMaxActorId; // original name: "MaxProfile"
extern s32 gDbgCamEnabled;
extern GameStateOverlay gGameStateOverlayTable[6];
extern u8 gWeatherMode;
extern u8 D_8011FB34;
extern u8 D_8011FB38;
extern u8 gSkyboxBlendingEnabled;
extern u16 gTimeIncrement;
extern struct_8011FC1C D_8011FC1C[][9];
extern SkyboxFile gSkyboxFiles[];
extern u8 gLightConfigAfterUnderwater;
extern u8 gInterruptSongOfStorms;
extern u8 gSkyboxIsChanging;
extern u16 gTimeSpeed;
extern TimeBasedSkyboxEntry gTimeBasedSkyboxConfigs[][9];
extern SkyboxFile gNormalSkyFiles[];
extern s32 gZeldaArenaLogSeverity;
extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
@ -176,7 +176,7 @@ extern u8 gCustomLensFlareOn;
extern Vec3f gCustomLensFlarePos;
extern s16 gLensFlareScale;
extern f32 gLensFlareColorIntensity;
extern s16 gLensFlareScreenFillAlpha;
extern s16 gLensFlareGlareStrength;
extern LightningStrike gLightningStrike;
extern MapData* gMapData;
extern f32 gBossMarkScale;