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Environment documentation pass (#1115)
* some docs, start introducing time macro * most usages of CLOCK_TIME * finish up clock time defines, format * saving incase i need to revert * more docs * more docs progress * some more docs * format with 11 * change sos to storm * update functions.h * some depth stuff * review 1 and 2 * whoops * update zbuf stuff * most of review 3 * enum name * storm state enum * review 4 * fix enum * add comment to skyboxischanging * review * things dont match, committing so i can change branches * revert struct changes * define for override_full_control * new clock_time macro * fill alpha -> glare strength * update comment * remove indoor/outdoor, new name for underwater light variable * remove copy pasted comment * fix comments * remove whitespave * review
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@ -411,7 +411,7 @@ void BossFd2_BreatheFire(BossFd2* this, GlobalContext* globalCtx) {
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}
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if ((25.0f <= this->skelAnime.curFrame) && (this->skelAnime.curFrame < 70.0f)) {
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if (this->skelAnime.curFrame == 25.0f) {
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globalCtx->envCtx.unk_D8 = 0.0f;
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globalCtx->envCtx.lightBlend = 0.0f;
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}
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Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_FIRE - SFX_FLAG);
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if (this->skelAnime.curFrame > 50) {
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