1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-21 14:31:17 +00:00

Environment documentation pass (#1115)

* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
This commit is contained in:
fig02 2022-05-20 14:40:13 -04:00 committed by GitHub
parent d7bbe43ba7
commit 4f0018bf36
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 1339 additions and 1087 deletions

View file

@ -411,7 +411,7 @@ void BossFd2_BreatheFire(BossFd2* this, GlobalContext* globalCtx) {
}
if ((25.0f <= this->skelAnime.curFrame) && (this->skelAnime.curFrame < 70.0f)) {
if (this->skelAnime.curFrame == 25.0f) {
globalCtx->envCtx.unk_D8 = 0.0f;
globalCtx->envCtx.lightBlend = 0.0f;
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_FIRE - SFX_FLAG);
if (this->skelAnime.curFrame > 50) {