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Environment documentation pass (#1115)

* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
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fig02 2022-05-20 14:40:13 -04:00 committed by GitHub
parent d7bbe43ba7
commit 4f0018bf36
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50 changed files with 1339 additions and 1087 deletions

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@ -2082,7 +2082,8 @@ void DemoEffect_DrawTimeWarp(Actor* thisx, GlobalContext* globalCtx) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 25);
Matrix_Scale(2.0f, 2.0f, 2.0f, MTXMODE_APPLY);
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoEffect_OverrideLimbDrawTimeWarp, NULL, 1, &this->actor);
SkelCurve_Draw(&this->actor, globalCtx, &this->skelCurve, DemoEffect_OverrideLimbDrawTimeWarp, NULL, 1,
&this->actor);
CLOSE_DISPS(gfxCtx, "../z_demo_effect.c", 3216);
}