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Environment documentation pass (#1115)

* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
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fig02 2022-05-20 14:40:13 -04:00 committed by GitHub
parent d7bbe43ba7
commit 4f0018bf36
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50 changed files with 1339 additions and 1087 deletions

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@ -272,8 +272,8 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
-10.0f);
}
if (this->timers[0] == 90) {
globalCtx->envCtx.unk_BF = 2;
globalCtx->envCtx.unk_D6 = 0x14;
globalCtx->envCtx.lightSettingOverride = 2;
globalCtx->envCtx.lightBlendRateOverride = 20;
}
if (this->timers[0] == 100) {
this->bossGndSignal = FHG_LIGHTNING;
@ -374,8 +374,8 @@ void EnfHG_Intro(EnfHG* this, GlobalContext* globalCtx) {
Math_ApproachF(&this->subCamAt.z, this->actor.world.pos.z, 0.2f, 50.0f);
osSyncPrintf("TIME %d-------------------------------------------------\n", this->timers[0]);
if (fabsf(this->actor.world.pos.z - (GND_BOSSROOM_CENTER_Z + 400.0f - 0.5f)) < 1.0f) {
globalCtx->envCtx.unk_BF = 0;
globalCtx->envCtx.unk_D6 = 0x14;
globalCtx->envCtx.lightSettingOverride = 0;
globalCtx->envCtx.lightBlendRateOverride = 20;
this->cutsceneState = INTRO_FINISH;
Animation_MorphToLoop(&this->skin.skelAnime, &gPhantomHorseRunningAnim, -3.0f);
this->bossGndSignal = FHG_START_FIGHT;