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Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
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59 changed files with 533 additions and 393 deletions
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@ -410,7 +410,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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ViMode_Init(&sViMode);
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}
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SpeedMeter_Init(&D_801664D0);
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func_800AA0B4();
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Rumble_Init();
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osSendMesg(&gameState->gfxCtx->queue, NULL, OS_MESG_BLOCK);
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endTime = osGetTime();
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@ -431,7 +431,7 @@ void GameState_Destroy(GameState* gameState) {
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if (gameState->destroy != NULL) {
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gameState->destroy(gameState);
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}
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func_800AA0F0();
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Rumble_Destroy();
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SpeedMeter_Destroy(&D_801664D0);
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func_800ACE90(&D_801664F0);
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func_800AD950(&D_80166500);
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