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Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
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59 changed files with 533 additions and 393 deletions
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@ -3523,9 +3523,9 @@ void func_80033E1C(PlayState* play, s16 arg1, s16 arg2, s16 arg3) {
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void func_80033E88(Actor* actor, PlayState* play, s16 arg2, s16 arg3) {
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if (arg2 >= 5) {
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func_800AA000(actor->xyzDistToPlayerSq, 0xFF, 0x14, 0x96);
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Rumble_Request(actor->xyzDistToPlayerSq, 255, 20, 150);
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} else {
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func_800AA000(actor->xyzDistToPlayerSq, 0xB4, 0x14, 0x64);
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Rumble_Request(actor->xyzDistToPlayerSq, 180, 20, 100);
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}
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func_80033DB8(play, arg2, arg3);
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