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Rumble doc (#1375)

* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes
This commit is contained in:
Tharo 2022-09-27 17:40:26 +01:00 committed by GitHub
parent 82e04ede5f
commit 4f65d08eb5
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GPG key ID: 4AEE18F83AFDEB23
59 changed files with 533 additions and 393 deletions

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@ -595,9 +595,11 @@ void func_80111070(void) {
VREG(87) = 64;
VREG(88) = 66;
VREG(89) = 0;
VREG(90) = 126;
VREG(91) = 124;
VREG(92) = -63;
R_GAME_OVER_RUMBLE_STRENGTH = 126;
R_GAME_OVER_RUMBLE_DURATION = 124;
//! @bug This is eventually cast to a u8 after some scaling in `GameOver_Update`, negative numbers typically
//! become large (fast) decrease rates
R_GAME_OVER_RUMBLE_DECREASE_RATE = -63;
}
void func_80112098(PlayState* play) {