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Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
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59 changed files with 533 additions and 393 deletions
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@ -852,7 +852,7 @@ void Play_Update(PlayState* this) {
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PLAY_LOG(3580);
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this->gameplayFrames++;
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func_800AA178(1);
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Rumble_SetUpdateEnabled(true);
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if (this->actorCtx.freezeFlashTimer && (this->actorCtx.freezeFlashTimer-- < 5)) {
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osSyncPrintf("FINISH=%d\n", this->actorCtx.freezeFlashTimer);
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@ -902,7 +902,7 @@ void Play_Update(PlayState* this) {
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PLAY_LOG(3662);
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}
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} else {
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func_800AA178(0);
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Rumble_SetUpdateEnabled(false);
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}
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PLAY_LOG(3672);
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