mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
This commit is contained in:
parent
82e04ede5f
commit
4f65d08eb5
59 changed files with 533 additions and 393 deletions
|
@ -1118,7 +1118,7 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play) {
|
|||
this->groundBlastPos.y = 0.0f;
|
||||
this->groundBlastPos.z = 0.0f;
|
||||
play->envCtx.lightBlend = 1.0f;
|
||||
func_800AA000(0.0f, 0x64, 5, 4);
|
||||
Rumble_Request(0.0f, 100, 5, 4);
|
||||
} else if (beamReflection == 0) {
|
||||
BossTw_BeamHitPlayerCheck(this, play);
|
||||
|
||||
|
@ -4328,7 +4328,7 @@ s32 BossTw_BlastShieldCheck(BossTw* this, PlayState* play) {
|
|||
if (info->toucher.dmgFlags & DMG_SHIELD) {
|
||||
this->work[INVINC_TIMER] = 7;
|
||||
play->envCtx.lightBlend = 1.0f;
|
||||
func_800AA000(0.0f, 100, 5, 4);
|
||||
Rumble_Request(0.0f, 100, 5, 4);
|
||||
|
||||
if (Player_HasMirrorShieldEquipped(play)) {
|
||||
if (this->blastType == 1) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue