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Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
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59 changed files with 533 additions and 393 deletions
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@ -170,7 +170,7 @@ void EnBom_Explode(EnBom* this, PlayState* play) {
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if (this->explosionCollider.elements[0].dim.modelSphere.radius == 0) {
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this->actor.flags |= ACTOR_FLAG_5;
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func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
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Rumble_Request(this->actor.xzDistToPlayer, 255, 20, 150);
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}
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this->explosionCollider.elements[0].dim.worldSphere.radius += this->actor.shape.rot.z + 8;
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