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Rumble doc (#1375)

* Rumble doc

* Fixes, suggested changes

* Improve padmgr retrace callback related code

* Name some rumble-adjacent things, further suggested changes

* Further suggested changes

* Suggested changes
This commit is contained in:
Tharo 2022-09-27 17:40:26 +01:00 committed by GitHub
parent 82e04ede5f
commit 4f65d08eb5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
59 changed files with 533 additions and 393 deletions

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@ -363,7 +363,7 @@ void EnRd_WalkToPlayer(EnRd* this, PlayState* play) {
player->actor.freezeTimer = 40;
func_8008EEAC(play, &this->actor);
GET_PLAYER(play)->unk_684 = &this->actor;
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
Rumble_Request(this->actor.xzDistToPlayer, 255, 20, 150);
}
this->playerStunWaitTimer = 60;
@ -525,7 +525,7 @@ void EnRd_Grab(EnRd* this, PlayState* play) {
Animation_PlayLoop(&this->skelAnime, &gGibdoRedeadGrabAttackAnim);
this->grabState++;
play->damagePlayer(play, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 1, 0xC);
Rumble_Request(this->actor.xzDistToPlayer, 255, 1, 12);
this->grabDamageTimer = 20;
FALLTHROUGH;
case REDEAD_GRAB_START:
@ -561,7 +561,7 @@ void EnRd_Grab(EnRd* this, PlayState* play) {
this->grabDamageTimer--;
if (this->grabDamageTimer == 0) {
play->damagePlayer(play, -8);
func_800AA000(this->actor.xzDistToPlayer, 0xF0, 1, 0xC);
Rumble_Request(this->actor.xzDistToPlayer, 240, 1, 12);
this->grabDamageTimer = 20;
func_8002F7DC(&player->actor, NA_SE_VO_LI_DAMAGE_S + player->ageProperties->unk_92);
}
@ -603,7 +603,7 @@ void EnRd_AttemptPlayerFreeze(EnRd* this, PlayState* play) {
if (ABS(yaw) < 0x2008) {
if (!(this->rdFlags & 0x80)) {
player->actor.freezeTimer = 60;
func_800AA000(this->actor.xzDistToPlayer, 0xFF, 0x14, 0x96);
Rumble_Request(this->actor.xzDistToPlayer, 255, 20, 150);
func_8008EEAC(play, &this->actor);
}