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en_weather_tag Quick documentation pass (#808)

* Quick documentation pass

* Fill out the En_Weather_Tag enum

* move the enum into the header

* implement roman's suggestion
This commit is contained in:
mzxrules 2021-05-22 20:21:30 -04:00 committed by GitHub
parent a9df91be99
commit 4f9c02aaec
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2 changed files with 118 additions and 110 deletions

View File

@ -1,7 +1,7 @@
/*
* File: z_en_weather_tag.c
* Overlay: ovl_En_Weather_Tag
* Description: Proximity Rain/Weather Effects
* Description: Proximity Activated Weather Effects
*/
#include "z_en_weather_tag.h"
@ -15,21 +15,23 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx);
void EnWeatherTag_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnWeatherTag_Update(Actor* thisx, GlobalContext* globalCtx);
void func_80B31658(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31700(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31850(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31924(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B317A8(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31A10(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31B24(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31C20(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B316B0(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31758(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31800(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B318C0(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B319A0(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31AA0(EnWeatherTag* this, GlobalContext* globalCtx);
void func_80B31CC0(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledCloudyHyruleMarket(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledCloudyHyruleMarket(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledCloudyLonLonRanch(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledCloudyLonLonRanch(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledCloudySnow(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledCloudySnow(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledCloudyDeathMountain(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledCloudyDeathMountain(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_SetSandstormIntensity(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_DisabledRainThunder(EnWeatherTag* this, GlobalContext* globalCtx);
void EnWeatherTag_EnabledRainThunder(EnWeatherTag* this, GlobalContext* globalCtx);
#define WEATHER_TAG_RANGE100(x) ((x >> 8) * 100.0f)
const ActorInit En_Weather_Tag_InitVars = {
ACTOR_EN_WEATHER_TAG,
@ -52,27 +54,26 @@ void EnWeatherTag_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) {
EnWeatherTag* this = THIS;
u32 temp_v0;
this->actor.flags &= ~1;
switch (this->actor.params & 0xF) {
case 0:
case EN_WEATHER_TAG_TYPE_CLOUDY_MARKET:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ (;o;) About ☆☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ ;o;) くらいよー ☆☆☆☆☆ \n" VT_RST);
EnWeatherTag_SetupAction(this, func_80B31658);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyHyruleMarket);
break;
case 1:
case EN_WEATHER_TAG_TYPE_CLOUDY_LON_LON_RANCH:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
if (Flags_GetEventChkInf(0x18)) {
Actor_Kill(&this->actor);
}
EnWeatherTag_SetupAction(this, func_80B31700);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyLonLonRanch);
break;
case 2:
case EN_WEATHER_TAG_TYPE_SNOW_ZORAS_DOMAIN:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Yukigafuru You won't come (._.) ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ ゆきがふるー あなたはこないー (._.) ☆☆☆☆☆ \n" VT_RST);
@ -80,9 +81,9 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) {
if (gSaveContext.eventChkInf[4] & 0x400) {
Actor_Kill(&this->actor);
}
EnWeatherTag_SetupAction(this, func_80B31850);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudySnow);
break;
case 3:
case EN_WEATHER_TAG_TYPE_RAIN_LAKE_HYLIA:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
@ -90,60 +91,59 @@ void EnWeatherTag_Init(Actor* thisx, GlobalContext* globalCtx) {
if (gSaveContext.eventChkInf[4] & 0x400) {
Actor_Kill(&this->actor);
}
EnWeatherTag_SetupAction(this, func_80B31924);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainLakeHylia);
break;
case 4:
case EN_WEATHER_TAG_TYPE_CLOUDY_DEATH_MOUNTAIN:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Cloudy (._.) Ah Melancholy ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり (._.) あーあ 憂鬱 ☆☆☆☆☆ \n" VT_RST);
if (gSaveContext.eventChkInf[4] & 0x200) {
Actor_Kill(&this->actor);
}
EnWeatherTag_SetupAction(this, func_80B317A8);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyDeathMountain);
break;
case 5:
case EN_WEATHER_TAG_TYPE_THUNDERSTORM_KAKARIKO:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Cloudy Rain Thunder (;O;) Uo Melancholy ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ くもり雨雷 (;O;) うおお 憂鬱 ☆☆☆☆☆ \n" VT_RST);
temp_v0 = gSaveContext.eventChkInf[4];
if ((((temp_v0 & 0x100) == 0) || ((temp_v0 & 0x200) == 0) || ((temp_v0 & 0x400) == 0)) ||
CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
if (!(gSaveContext.eventChkInf[4] & 0x100) || !(gSaveContext.eventChkInf[4] & 0x200) ||
!(gSaveContext.eventChkInf[4] & 0x400) || CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
Actor_Kill(&this->actor);
}
EnWeatherTag_SetupAction(this, func_80B31A10);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyRainThunderKakariko);
break;
case 6:
case EN_WEATHER_TAG_TYPE_SANDSTORM_INTENSITY:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ The desert becomes thicker ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ 砂漠が濃くなります ☆☆☆☆☆ \n" VT_RST);
EnWeatherTag_SetupAction(this, func_80B31B24);
EnWeatherTag_SetupAction(this, EnWeatherTag_SetSandstormIntensity);
break;
case 7:
case EN_WEATHER_TAG_TYPE_THUNDERSTORM_GRAVEYARD:
osSyncPrintf("\n\n");
//"☆☆☆☆☆ Wow wa wa na wa saa ki ha (^o^) ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ わわわわー なーがーさーきーはー (^o^) ☆☆☆☆☆ \n" VT_RST);
EnWeatherTag_SetupAction(this, func_80B31C20);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainThunder);
break;
}
}
u8 func_80B312C8(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3, u8 arg4, u8 arg5, u16 arg6, u8 arg7) {
u8 WeatherTag_CheckEnableWeatherEffect(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3, u8 arg4, u8 arg5,
u16 arg6, u8 weatherMode) {
s32 pad;
u8 ret = 0;
u8 ret = false;
Player* player = PLAYER;
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < (this->actor.params >> 8) * 100.0f) {
if ((globalCtx->envCtx.unk_1E != 0) ||
(!D_8011FB3C || !(globalCtx->skyboxId == 1 || globalCtx->envCtx.unk_1F != globalCtx->envCtx.unk_20))) {
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this->actor.params)) {
if ((globalCtx->envCtx.unk_1E != 0) || !D_8011FB3C ||
(globalCtx->skyboxId != 1 && globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20)) {
D_8011FB38 = 1;
if (globalCtx->envCtx.gloomySkyEvent == 0 &&
((globalCtx->envCtx.unk_1E != 0) ||
(!(globalCtx->envCtx.unk_1F == 1 || globalCtx->envCtx.unk_21 != 0)))) {
(globalCtx->envCtx.unk_1E != 0 || (globalCtx->envCtx.unk_1F != 1 && globalCtx->envCtx.unk_21 == 0))) {
D_8011FB38 = 0;
if (D_8011FB30 != arg7) {
D_8011FB30 = arg7;
if (D_8011FB30 != weatherMode) {
D_8011FB30 = weatherMode;
if (globalCtx->envCtx.gloomySkyEvent == 0) {
globalCtx->envCtx.unk_19 = 1;
globalCtx->envCtx.gloomySky = arg2;
@ -157,8 +157,7 @@ u8 func_80B312C8(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3,
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24;
}
}
ret = 1;
ret = true;
}
} else {
if (D_8011FB40 != 0) {
@ -170,18 +169,18 @@ u8 func_80B312C8(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3,
return ret;
}
u8 func_80B3149C(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3, u8 arg4, u8 arg5, u16 arg6) {
u8 WeatherTag_CheckRestoreWeather(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3, u8 arg4, u8 arg5,
u16 arg6) {
s32 pad;
u8 ret = 0;
u8 ret = false;
Player* player = PLAYER;
if ((((this->actor.params >> 8) * 100.0f) + 100.0f) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) {
if ((globalCtx->envCtx.unk_1E != 0) ||
(!D_8011FB3C || !(globalCtx->skyboxId == 1 || globalCtx->envCtx.unk_1F != globalCtx->envCtx.unk_20))) {
if ((WEATHER_TAG_RANGE100(this->actor.params) + 100.0f) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) {
if (globalCtx->envCtx.unk_1E != 0 || !D_8011FB3C ||
(globalCtx->skyboxId != 1 && globalCtx->envCtx.unk_1F == globalCtx->envCtx.unk_20)) {
D_8011FB38 = 1;
if ((globalCtx->envCtx.gloomySkyEvent == 0) &&
((globalCtx->envCtx.unk_1E != 0) ||
(!(globalCtx->envCtx.unk_1F == 1 || globalCtx->envCtx.unk_21 != 0)))) {
(globalCtx->envCtx.unk_1E != 0 || (globalCtx->envCtx.unk_1F != 1 && globalCtx->envCtx.unk_21 == 0))) {
D_8011FB38 = 0;
D_8011FB30 = 0;
globalCtx->envCtx.unk_19 = 1;
@ -195,133 +194,131 @@ u8 func_80B3149C(EnWeatherTag* this, GlobalContext* globalCtx, u8 arg2, u8 arg3,
globalCtx->envCtx.unk_24 = arg6;
globalCtx->envCtx.unk_22 = globalCtx->envCtx.unk_24;
ret = 1;
ret = true;
}
} else {
if (D_8011FB40 != 0) {
} else if (D_8011FB40 != 0) {
gSaveContext.dayTime += 0x14;
}
}
}
return ret;
}
void func_80B31658(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 3, 0x3C, 1) != 0) {
EnWeatherTag_SetupAction(this, func_80B316B0);
void EnWeatherTag_DisabledCloudyHyruleMarket(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 3, 60, 1)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudyHyruleMarket);
}
}
void func_80B316B0(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 3, 0, 0x3C) != 0) {
EnWeatherTag_SetupAction(this, func_80B31658);
void EnWeatherTag_EnabledCloudyHyruleMarket(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 3, 0, 60)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyHyruleMarket);
}
}
void func_80B31700(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 2, 0x64, 2) != 0) {
EnWeatherTag_SetupAction(this, func_80B31758);
void EnWeatherTag_DisabledCloudyLonLonRanch(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 2, 100, 2)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudyLonLonRanch);
}
}
void func_80B31758(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 2, 0, 0x64) != 0) {
EnWeatherTag_SetupAction(this, func_80B31700);
void EnWeatherTag_EnabledCloudyLonLonRanch(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 2, 0, 100)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyLonLonRanch);
}
}
void func_80B317A8(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 2, 0x3C, 2) != 0) {
EnWeatherTag_SetupAction(this, func_80B31800);
void EnWeatherTag_DisabledCloudyDeathMountain(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 2, 60, 2)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudyDeathMountain);
}
}
void func_80B31800(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 2, 0, 0x3C) != 0) {
EnWeatherTag_SetupAction(this, func_80B31700);
void EnWeatherTag_EnabledCloudyDeathMountain(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 2, 0, 60)) {
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyLonLonRanch);
}
}
void func_80B31850(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 2, 0x3C, 3) != 0) {
globalCtx->envCtx.unk_EE[3] = 0x40;
EnWeatherTag_SetupAction(this, func_80B318C0);
void EnWeatherTag_DisabledCloudySnow(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 2, 60, 3)) {
globalCtx->envCtx.unk_EE[3] = 64;
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudySnow);
}
}
void func_80B318C0(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 2, 0, 0x3C) != 0) {
void EnWeatherTag_EnabledCloudySnow(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 2, 0, 60)) {
globalCtx->envCtx.unk_EE[3] = 0;
EnWeatherTag_SetupAction(this, func_80B31850);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudySnow);
}
}
void func_80B31924(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 2, 0x64, 4) != 0) {
void EnWeatherTag_DisabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 2, 100, 4)) {
func_80077624(globalCtx);
globalCtx->envCtx.unk_EE[0] = 0x19;
EnWeatherTag_SetupAction(this, func_80B319A0);
globalCtx->envCtx.unk_EE[0] = 25;
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledRainLakeHylia);
}
}
void func_80B319A0(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 2, 0, 0x64) != 0) {
void EnWeatherTag_EnabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 2, 0, 100)) {
func_80077684(globalCtx);
globalCtx->envCtx.unk_EE[0] = 0;
EnWeatherTag_SetupAction(this, func_80B31924);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainLakeHylia);
}
}
void func_80B31A10(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B312C8(this, globalCtx, 0, 1, 0, 4, 0x64, 5) != 0) {
void EnWeatherTag_DisabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 4, 100, 5)) {
func_80077624(globalCtx);
globalCtx->envCtx.lightning = 1;
globalCtx->envCtx.unk_EE[0] = 0x1E;
EnWeatherTag_SetupAction(this, func_80B31AA0);
globalCtx->envCtx.unk_EE[0] = 30;
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudyRainThunderKakariko);
}
}
void func_80B31AA0(EnWeatherTag* this, GlobalContext* globalCtx) {
if (func_80B3149C(this, globalCtx, 1, 0, 4, 0, 0x64) != 0) {
void EnWeatherTag_EnabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx) {
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 4, 0, 100)) {
func_80077684(globalCtx);
globalCtx->envCtx.lightning = 2;
globalCtx->envCtx.unk_EE[0] = 0;
EnWeatherTag_SetupAction(this, func_80B31A10);
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyRainThunderKakariko);
}
}
void func_80B31B24(EnWeatherTag* this, GlobalContext* globalCtx) {
void EnWeatherTag_SetSandstormIntensity(EnWeatherTag* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < ((this->actor.params >> 8) * 100.0f)) {
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this->actor.params)) {
Math_SmoothStepToS(&globalCtx->envCtx.unk_9E, -0x50, 1, 2, 1);
Math_SmoothStepToS(&globalCtx->envCtx.unk_A0, -0x7D0, 1, 0x32, 1);
Math_SmoothStepToS(&globalCtx->envCtx.unk_A0, -0x7D0, 1, 50, 1);
} else {
Math_SmoothStepToS(&globalCtx->envCtx.unk_9E, 0, 1, 1, 1);
Math_SmoothStepToS(&globalCtx->envCtx.unk_A0, 0, 1, 0x19, 1);
Math_SmoothStepToS(&globalCtx->envCtx.unk_A0, 0, 1, 25, 1);
}
}
void func_80B31C20(EnWeatherTag* this, GlobalContext* globalCtx) {
void EnWeatherTag_DisabledRainThunder(EnWeatherTag* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < ((this->actor.params >> 8) * 100.0f)) {
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this->actor.params)) {
func_80077624(globalCtx);
globalCtx->envCtx.lightning = 1;
globalCtx->envCtx.unk_EE[0] = 0x19;
EnWeatherTag_SetupAction(this, func_80B31CC0);
globalCtx->envCtx.unk_EE[0] = 25;
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledRainThunder);
}
}
void func_80B31CC0(EnWeatherTag* this, GlobalContext* globalCtx) {
void EnWeatherTag_EnabledRainThunder(EnWeatherTag* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if ((((this->actor.params >> 8) * 100.0f) + 10.0f) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) {
if ((WEATHER_TAG_RANGE100(this->actor.params) + 10.0f) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) {
func_80077684(globalCtx);
globalCtx->envCtx.lightning = 2;
globalCtx->envCtx.unk_EE[0] = 0;
globalCtx->envCtx.unk_EE[1] = 0xA;
EnWeatherTag_SetupAction(this, func_80B31C20);
globalCtx->envCtx.unk_EE[1] = 10;
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainThunder);
}
}

View File

@ -16,4 +16,15 @@ typedef struct EnWeatherTag {
extern const ActorInit En_Weather_Tag_InitVars;
typedef enum {
/* 0x00 */ EN_WEATHER_TAG_TYPE_CLOUDY_MARKET,
/* 0x01 */ EN_WEATHER_TAG_TYPE_CLOUDY_LON_LON_RANCH,
/* 0x02 */ EN_WEATHER_TAG_TYPE_SNOW_ZORAS_DOMAIN,
/* 0x03 */ EN_WEATHER_TAG_TYPE_RAIN_LAKE_HYLIA,
/* 0x04 */ EN_WEATHER_TAG_TYPE_CLOUDY_DEATH_MOUNTAIN,
/* 0x05 */ EN_WEATHER_TAG_TYPE_THUNDERSTORM_KAKARIKO,
/* 0x06 */ EN_WEATHER_TAG_TYPE_SANDSTORM_INTENSITY,
/* 0x07 */ EN_WEATHER_TAG_TYPE_THUNDERSTORM_GRAVEYARD
} EnWeatherTagType;
#endif