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Add actorfixer.py ~~and graphovl.py~~; and a few improvements to extract_assets.py (#783)

* Only process touched files and abort the extraction if one file wasn't extracted properly

Signed-off-by: angie <angheloalf95@gmail.com>

* add actorfixer and graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Re set execution permisions to diff.py

Signed-off-by: angie <angheloalf95@gmail.com>

* Add graphs/ to gitignore

Signed-off-by: angie <angheloalf95@gmail.com>

* Add looners flag to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Parse macros

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Add enum parser to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove redundant code

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Custom colors to graphovl!

* Select multiples styles for graphovl

* Add solarized light style

* Add renames of #796

* Add unaccounted warning flag

* remove graphovl

* git subrepo clone https://github.com/AngheloAlf/graphovl.git tools/graphovl

subrepo:
  subdir:   "tools/graphovl"
  merged:   "577e71592"
upstream:
  origin:   "https://github.com/AngheloAlf/graphovl.git"
  branch:   "master"
  commit:   "577e71592"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove graphovl

* Add `graphovl/` to gitignore
This commit is contained in:
Anghelo Carvajal 2021-05-22 20:00:10 -04:00 committed by GitHub
parent 5c4fdb706b
commit 5062f785fc
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 210 additions and 25 deletions

1
.gitignore vendored
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@ -36,6 +36,7 @@ tools/asmsplitter/asm/*
tools/asmsplitter/c/* tools/asmsplitter/c/*
ctx.c ctx.c
tools/*dSYM/ tools/*dSYM/
graphs/
# Assets # Assets
*.png *.png

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@ -1,55 +1,100 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
import argparse import argparse
from multiprocessing import Pool, cpu_count, Event
import os import os
from shutil import copyfile
from multiprocessing import Pool # Returns True if outFile doesn't exists
from multiprocessing import cpu_count # or if inFile has been modified after the last modification of outFile
def checkTouchedFile(inFile: str, outFile: str) -> bool:
if not os.path.exists(outFile):
return True
return os.path.getmtime(inFile) > os.path.getmtime(outFile)
def Extract(xmlPath, outputPath, outputSourcePath): def Extract(xmlPath, outputPath, outputSourcePath):
ExtractFile(xmlPath, outputPath, outputSourcePath, 1, 0) ExtractFile(xmlPath, outputPath, outputSourcePath, 1, 0)
def ExtractScene(xmlPath, outputPath, outputSourcePath): def ExtractScene(xmlPath, outputPath, outputSourcePath):
ExtractFile(xmlPath, outputPath, outputSourcePath, 1, 1) ExtractFile(xmlPath, outputPath, outputSourcePath, 1, 1)
def ExtractFile(xmlPath, outputPath, outputSourcePath, genSrcFile, incFilePrefix): def ExtractFile(xmlPath, outputPath, outputSourcePath, genSrcFile, incFilePrefix):
execStr = "tools/ZAPD/ZAPD.out e -eh -i %s -b baserom/ -o %s -osf %s -gsf %i -ifp %i -rconf tools/ZAPDConfigs/MqDbg/Config.xml" % (xmlPath, outputPath, outputSourcePath, genSrcFile, incFilePrefix) if globalAbort.is_set():
# Don't extract if another file wasn't extracted properly.
return
print(execStr) execStr = "tools/ZAPD/ZAPD.out e -eh -i %s -b baserom/ -o %s -osf %s -gsf %i -ifp %i -rconf tools/ZAPDConfigs/MqDbg/Config.xml" % (xmlPath, outputPath, outputSourcePath, genSrcFile, incFilePrefix)
os.system(execStr) if globalUnaccounted:
execStr += " -wu"
print(execStr)
exitValue = os.system(execStr)
if exitValue != 0:
globalAbort.set()
print("\n")
print("Error when extracting from file " + xmlPath, file=os.sys.stderr)
print("Aborting...", file=os.sys.stderr)
print("\n")
def ExtractFunc(fullPath): def ExtractFunc(fullPath):
outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0] *pathList, xmlName = fullPath.split(os.sep)
outSourcePath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0] objectName = os.path.splitext(xmlName)[0]
if (fullPath.startswith("assets/xml/scenes/")): outPath = os.path.join("assets", *pathList[2:], objectName)
ExtractScene(fullPath, outPath, outSourcePath) outSourcePath = outPath
else:
Extract(fullPath, outPath, outSourcePath) isScene = fullPath.startswith("assets/xml/scenes/")
if isScene:
objectName += "_scene"
if not globalForce:
cFile = os.path.join(outPath, objectName + ".c")
hFile = os.path.join(outPath, objectName + ".h")
if not checkTouchedFile(fullPath, cFile) and not checkTouchedFile(fullPath, hFile):
return
if isScene:
ExtractScene(fullPath, outPath, outSourcePath)
else:
Extract(fullPath, outPath, outSourcePath)
def initializeWorker(force: bool, abort, unaccounted: bool):
global globalForce
global globalAbort
global globalUnaccounted
globalForce = force
globalAbort = abort
globalUnaccounted = unaccounted
def main(): def main():
parser = argparse.ArgumentParser(description="baserom asset extractor") parser = argparse.ArgumentParser(description="baserom asset extractor")
parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep") parser.add_argument("-s", "--single", help="asset path relative to assets/, e.g. objects/gameplay_keep")
parser.add_argument("-f", "--force", help="Force the extraction of every xml instead of checking the touched ones.", action="store_true")
parser.add_argument("-u", "--unaccounted", help="Enables ZAPD unaccounted detector warning system.", action="store_true")
args = parser.parse_args() args = parser.parse_args()
abort = Event()
asset_path = args.single asset_path = args.single
if asset_path is not None: if asset_path is not None:
if asset_path.endswith("/"): # Always force if -s is used.
asset_path = asset_path[0:-1] initializeWorker(True, abort, args.unaccounted)
Extract(f"assets/xml/{asset_path}.xml", f"assets/{asset_path}/", f"assets/{asset_path}/") fullPath = os.path.join("assets", "xml", asset_path + ".xml")
ExtractFunc(fullPath)
else: else:
xmlFiles = [] xmlFiles = []
for currentPath, folders, files in os.walk("assets"): for currentPath, folders, files in os.walk(os.path.join("assets", "xml")):
for file in files: for file in files:
fullPath = os.path.join(currentPath, file) fullPath = os.path.join(currentPath, file)
if file.endswith(".xml") and currentPath.startswith("assets/xml/"): if file.endswith(".xml"):
outPath = ("assets/" + fullPath.split("assets/xml/")[1]).split(".xml")[0] xmlFiles.append(fullPath)
xmlFiles.append(fullPath)
numCores = cpu_count() numCores = cpu_count()
print("Extracting assets with " + str(numCores) + " CPU cores.") print("Extracting assets with " + str(numCores) + " CPU cores.")
p = Pool(numCores) with Pool(numCores, initializer=initializeWorker, initargs=(args.force, abort, args.unaccounted)) as p:
p.map(ExtractFunc, xmlFiles) p.map(ExtractFunc, xmlFiles)
if abort.is_set():
exit(1)
if __name__ == "__main__": if __name__ == "__main__":
main() main()

2
tools/.gitignore vendored
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@ -5,3 +5,5 @@ makeromfs
elf2rom elf2rom
mkldscript mkldscript
vtxdis vtxdis
graphovl/

137
tools/actorfixer.py Executable file
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@ -0,0 +1,137 @@
#!/usr/bin/env python3
import os
import argparse
animdict ={
"Actor_SetHeight":"Actor_SetFocus",
"func_8002E4B4":"Actor_UpdateBgCheckInfo",
"func_8002BDB0":"Actor_SetFeetPos",
"func_8002DA78":"Actor_WorldYawTowardActor",
"func_8002DAC0":"Actor_WorldYawTowardPoint",
"func_8002DB48":"Actor_WorldDistXYZToActor",
"func_8002DB6C":"Actor_WorldDistXYZToPoint",
"func_8002DAE0":"Actor_WorldPitchTowardActor",
"func_8002DB28":"Actor_WorldPitchTowardPoint",
"func_8002DB8C":"Actor_WorldDistXZToActor",
"func_8002DBB0":"Actor_WorldDistXZToPoint",
"func_8002EEE4":"Actor_GetFocus",
"func_8002EF14":"Actor_GetWorld",
"func_8002EF44":"Actor_GetWorldPosShapeRot",
"actor.unk_1F":"actor.targetMode",
"ICHAIN_U8(unk_1F":"ICHAIN_U8(targetMode",
"actor.initPosRot":"actor.home",
"actor.posRot.":"actor.world.",
"actor.posRot2":"actor.focus",
"actor.unk_4C":"actor.targetArrowOffset",
"ICHAIN_F32(unk_4C":"ICHAIN_F32(targetArrowOffset",
"actor.groundY":"actor.floorHeight",
"actor.wallPolySource":"actor.wallBgId",
"actor.floorPolySource":"actor.floorBgId",
"actor.wallPolyRot":"actor.wallYaw",
"DistToLink":"DistToPlayer",
"yawTowardsLink":"yawTowardsPlayer",
"colChkInfo.unk_10":"colChkInfo.cylRadius",
"colChkInfo.unk_12":"colChkInfo.cylHeight",
"colChkInfo.unk_14":"colChkInfo.cylYShift",
"shape.unk_08":"shape.yOffset",
"shape.shadowDrawFunc":"shape.shadowDraw",
"shape.unk_10":"shape.shadowScale",
"shape.unk_14":"shape.shadowAlpha",
"actor.unk_CC":"actor.shape.feetPos",
"actor.pos4":"actor.prevPos",
"actor.unk_10C":"actor.isTargeted",
"actor.unk_10D":"actor.targetPriority",
"actor.dmgEffectTimer":"actor.colorFilterTimer",
"actor.dmgEffectParams":"actor.colorFilterParams",
"actor.unk_116":"actor.dropFlag",
"actorCtx.actorList[":"actorCtx.actorLists[",
"Actor_ChangeType":"Actor_ChangeCategory",
"ActorShadow_DrawFunc_Squiggly":"ActorShadow_DrawHorse",
"ActorShadow_DrawFunc_":"ActorShadow_Draw",
"ACTORTYPE":"ACTORCAT",
"actor.type":"actor.category",
".body.":".info.",
"HitItem":"HitInfo",
"bumper.unk_06":"bumper.hitPos",
"base.list":"base.elements",
"toucher.flags":"toucher.dmgFlags",
"bumper.flags":"bumper.dmgFlags",
"maskA ":"ocFlags1 ",
"maskB ":"ocFlags2 ",
"base.type":"base.colType",
"COLTYPE_UNK11":"COLTYPE_HARD",
"COLTYPE_UNK12":"COLTYPE_WOOD",
"COLTYPE_UNK13":"COLTYPE_TREE",
"COLTYPE_METAL_SHIELD":"COLTYPE_METAL",
"COLTYPE_UNK10":"COLTYPE_NONE",
"COLTYPE_UNK":"COLTYPE_HIT",
"info.flags":"info.elemtype",
"ColliderBody":"ColliderInfo",
"ColliderJntSphItem":"ColliderJntSphElement",
"ColliderTrisItem":"ColliderTrisElement",
"Collider_CylinderUpdate":"Collider_UpdateCylinder",
"func_800628A4":"Collider_UpdateSpheres",
"func_800627A0":"Collider_SetTrisVertices",
"func_80062734":"Collider_SetQuadVertices",
"func_80061ED4":"CollisionCheck_SetInfo",
"func_80061EFC":"CollisionCheck_SetInfo2",
"func_80061EB0":"CollisionCheck_SetInfoNoDamageTable",
# "func_8002E084": "Actor_YawInRangeWithPlayer",
# "func_8002E0D0": "Actor_YawInRangeWithActor",
# "func_8002E12C": "Actor_YawAndDistInRangeWithPlayer",
# "func_8002E1A8": "Actor_YawAndDistInRangeWithActor",
# "func_80033A84": "Actor_IsTargeted",
# "func_80033AB8": "Actor_OtherIsTargeted",
# "func_80035650": "Actor_SetDropFlag",
# "func_8003573C": "Actor_SetDropFlagJntSph",
# "func_80033780": "Actor_GetProjectileActor",
# "func_80033260": "Actor_SpawnFloorDust",
# "func_80032C7C": "Actor_PlayDeathFx",
# "actorCtx.unk_00": "actorCtx.freezeFlashTimer",
}
def replace_anim(file):
with open(file,'r',encoding = 'utf-8') as infile:
srcdata = infile.read()
funcs = list(animdict.keys())
fixes = 0
for func in funcs:
newfunc = animdict.get(func)
if(newfunc is None):
print("How did this happen?")
return -1
if(func in srcdata):
fixes += 1
print(func)
srcdata = srcdata.replace(func, newfunc)
if(fixes > 0):
print('Changed', fixes,'entr' + ('y' if fixes == 1 else 'ies') + ' in',file)
with open(file, 'w', encoding = 'utf-8', newline = '\n') as outfile:
outfile.write(srcdata)
return 1
def replace_anim_all(repo):
for subdir, dirs, files in os.walk(repo + os.sep + 'src'):
for filename in files:
if(filename.endswith('.c')):
file = subdir + os.sep + filename
replace_anim(file)
for subdir, dirs, files in os.walk(repo + os.sep + 'asm' + os.sep + 'non_matchings'):
for filename in files:
if(filename.endswith('.s')):
file = subdir + os.sep + filename
replace_anim(file)
return 1
parser = argparse.ArgumentParser(description='Update to the new animation names')
parser.add_argument('file', help="source file to be processed. use . to process the whole repo", default = None)
if __name__ == "__main__":
args = parser.parse_args()
if(args.file == '.'):
replace_anim_all(os.curdir)
else:
replace_anim(args.file)