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ovl_Bg_Hidan_Dalm OK (#367)

* ovl_Bg_Hidan_Dalm OK, except _Init

* names and style changes

* OK, names, style
This commit is contained in:
Dragorn421 2020-09-07 14:29:58 +02:00 committed by GitHub
parent eef2a005b5
commit 507edd134e
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 172 additions and 521 deletions

View file

@ -9,7 +9,9 @@ void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx);
void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx);
void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx);
const ActorInit Bg_Hidan_Dalm_InitVars = {
ACTOR_BG_HIDAN_DALM,
ACTORTYPE_BG,
@ -21,17 +23,164 @@ const ActorInit Bg_Hidan_Dalm_InitVars = {
(ActorFunc)BgHidanDalm_Update,
(ActorFunc)BgHidanDalm_Draw,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Init.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Destroy.s")
static ColliderTrisItemInit sTrisItemInit[4] = {
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
{ { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, -300.0f }, { 305.0f, 600.0f, 300.0f } } },
},
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
{ { { 305.0f, 0.0f, -300.0f }, { 305.0f, 600.0f, 300.0f }, { 305.0f, 0.0f, 300.0f } } },
},
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
{ { { -305.0f, 0.0f, -300.0f }, { -305.0f, 600.0f, 300.0f }, { -305.0f, 600.0f, -300.0f } } },
},
{
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000040, 0x00, 0x00 }, 0x00, 0x79, 0x00 },
{ { { -305.0f, 0.0f, -300.0f }, { -305.0f, 0.0f, 300.0f }, { -305.0f, 600.0f, 300.0f } } },
},
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_80885F4C.s")
ColliderTrisInit D_80886590 = {
{ COLTYPE_UNK10, 0x00, 0x09, 0x00, 0x20, COLSHAPE_TRIS },
4,
sTrisItemInit,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808860CC.s")
InitChainEntry D_808865A0[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
ICHAIN_F32_DIV1000(gravity, 65336, ICHAIN_STOP),
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Update.s")
extern Gfx D_0600BBF0[];
extern Gfx D_0600BDF0[];
extern UNK_TYPE D_0600DA10;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/func_808862D8.s")
void BgHidanDalm_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHidanDalm* this = THIS;
s32 pad;
u32 dynaUnk;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Dalm/BgHidanDalm_Draw.s")
dynaUnk = 0;
Actor_ProcessInitChain(thisx, D_808865A0);
DynaPolyInfo_SetActorMove(&this->dyna, DPM_UNK);
DynaPolyInfo_Alloc(&D_0600DA10, &dynaUnk);
this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, &globalCtx->colCtx.dyna, thisx, dynaUnk);
Collider_InitTris(globalCtx, &this->collider);
Collider_SetTris(globalCtx, &this->collider, thisx, &D_80886590, this->colliderItems);
this->switchFlag = (thisx->params >> 8) & 0xFF;
thisx->params &= 0xFF;
if (Flags_GetSwitch(globalCtx, this->switchFlag)) {
Actor_Kill(thisx);
} else {
this->actionFunc = BgHidanDalm_WaitInteraction;
}
}
void BgHidanDalm_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgHidanDalm* this = THIS;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
Collider_DestroyTris(globalCtx, &this->collider);
}
void BgHidanDalm_WaitInteraction(BgHidanDalm* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
if ((this->collider.base.acFlags & 2) && !func_8008E988(globalCtx) &&
(player->swordAnimation == 22 || player->swordAnimation == 23)) {
this->collider.base.acFlags &= ~2;
if (this->collider.list[0].body.bumperFlags & 2 || this->collider.list[1].body.bumperFlags & 2) {
this->dyna.actor.posRot.rot.y -= 0x4000;
} else {
this->dyna.actor.posRot.rot.y += 0x4000;
}
this->dyna.actor.posRot.pos.x += 32.5f * Math_Sins(this->dyna.actor.posRot.rot.y);
this->dyna.actor.posRot.pos.z += 32.5f * Math_Coss(this->dyna.actor.posRot.rot.y);
func_8002DF54(globalCtx, &this->dyna.actor, 8);
this->dyna.actor.flags |= 0x10;
this->actionFunc = BgHidanDalm_Shrink;
this->dyna.actor.bgCheckFlags &= ~2;
this->dyna.actor.bgCheckFlags &= ~8;
this->dyna.actor.speedXZ = 10.0f;
Flags_SetSwitch(globalCtx, this->switchFlag);
func_8002F7DC(&PLAYER->actor, NA_SE_IT_HAMMER_HIT);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_DARUMA_VANISH);
} else {
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
}
void BgHidanDalm_Shrink(BgHidanDalm* this, GlobalContext* globalCtx) {
static Vec3f accel = { 0, 0, 0 };
s32 i;
Vec3f velocity;
Vec3f pos;
if (Math_ApproxF(&this->dyna.actor.scale.x, 0.0f, 0.004f)) {
func_8002DF54(globalCtx, &this->dyna.actor, 7);
Actor_Kill(&this->dyna.actor);
}
this->dyna.actor.scale.y = this->dyna.actor.scale.z = this->dyna.actor.scale.x;
pos.x = this->dyna.actor.posRot.pos.x;
pos.y = this->dyna.actor.posRot.pos.y + this->dyna.actor.scale.x * 160.0f;
pos.z = this->dyna.actor.posRot.pos.z;
for (i = 0; i < 4; i++) {
velocity.x = 5.0f * Math_Sins(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f;
velocity.z = 5.0f * Math_Coss(this->dyna.actor.posRot.rot.y + 0x8000) + (Math_Rand_ZeroOne() - 0.5f) * 5.0f;
velocity.y = (Math_Rand_ZeroOne() - 0.5f) * 1.5f;
func_80028B18(globalCtx, &pos, &velocity, &accel);
}
}
void BgHidanDalm_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanDalm* this = THIS;
this->actionFunc(this, globalCtx);
Actor_MoveForward(&this->dyna.actor);
func_8002E4B4(globalCtx, &this->dyna.actor, 10.0f, 15.0f, 32.0f, 5);
}
/**
* Update vertices of collider tris based on the current matrix
*/
void BgHidanDalm_UpdateCollider(BgHidanDalm* this) {
Vec3f pos2;
Vec3f pos1;
Vec3f pos0;
Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[0], &pos0);
Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[1], &pos1);
Matrix_MultVec3f(&sTrisItemInit[0].dim.vtx[2], &pos2);
func_800627A0(&this->collider, 0, &pos0, &pos1, &pos2);
Matrix_MultVec3f(&sTrisItemInit[1].dim.vtx[2], &pos1);
func_800627A0(&this->collider, 1, &pos0, &pos2, &pos1);
Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[0], &pos0);
Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[1], &pos1);
Matrix_MultVec3f(&sTrisItemInit[2].dim.vtx[2], &pos2);
func_800627A0(&this->collider, 2, &pos0, &pos1, &pos2);
Matrix_MultVec3f(&sTrisItemInit[3].dim.vtx[1], &pos2);
func_800627A0(&this->collider, 3, &pos0, &pos2, &pos1);
}
void BgHidanDalm_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgHidanDalm* this = THIS;
if (this->dyna.actor.params == 0) {
Gfx_DrawDListOpa(globalCtx, D_0600BBF0);
} else {
Gfx_DrawDListOpa(globalCtx, D_0600BDF0);
}
if (this->actionFunc == BgHidanDalm_WaitInteraction) {
BgHidanDalm_UpdateCollider(this);
}
}

View file

@ -6,9 +6,14 @@
struct BgHidanDalm;
typedef void (*BgHidanDalmActionFunc)(struct BgHidanDalm*, GlobalContext*);
typedef struct BgHidanDalm {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x1B0];
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgHidanDalmActionFunc actionFunc;
/* 0x0168 */ u8 switchFlag;
/* 0x016C */ ColliderTris collider;
/* 0x018C */ ColliderTrisItem colliderItems[4];
} BgHidanDalm; // size = 0x02FC
extern const ActorInit Bg_Hidan_Dalm_InitVars;