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ovl_En_In OK (#545)
* Initial progress * Further progress * One nonmatching left * Fix merge * OK * Cleanup * Remove unused asm * Use generated reloc * nightFlag changes and requiredObject -> objectIdx * Some suggestions Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex * Fix accidental nightFlag change in z_sram Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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52 changed files with 959 additions and 3075 deletions
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@ -186,7 +186,7 @@ void func_80A53278(EnHeishi2* this, GlobalContext* globalCtx) {
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this->unk_300 = 6;
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this->actor.textId = 0x7006; // "There's a lot going on in the castle right now. I can't allow even..."
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this->actionFunc = func_80A5475C;
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} else if (gSaveContext.nightFlag) {
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} else if (gSaveContext.nightFlag != 0) {
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// "Sleep early for children!"
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osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n" VT_RST);
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this->unk_300 = 6;
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