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ovl_En_In OK (#545)

* Initial progress

* Further progress

* One nonmatching left

* Fix merge

* OK

* Cleanup

* Remove unused asm

* Use generated reloc

* nightFlag changes and requiredObject -> objectIdx

* Some suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex

* Fix accidental nightFlag change in z_sram

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Tharo 2021-01-04 19:52:36 +00:00 committed by GitHub
parent 8cd367c43b
commit 510b3c4bd5
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GPG key ID: 4AEE18F83AFDEB23
52 changed files with 959 additions and 3075 deletions

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@ -186,7 +186,7 @@ void func_80A53278(EnHeishi2* this, GlobalContext* globalCtx) {
this->unk_300 = 6;
this->actor.textId = 0x7006; // "There's a lot going on in the castle right now. I can't allow even..."
this->actionFunc = func_80A5475C;
} else if (gSaveContext.nightFlag) {
} else if (gSaveContext.nightFlag != 0) {
// "Sleep early for children!"
osSyncPrintf(VT_FGCOL(YELLOW) " ☆☆☆☆☆ 子供ははやくネロ! ☆☆☆☆☆ \n" VT_RST);
this->unk_300 = 6;