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ovl_En_In OK (#545)
* Initial progress * Further progress * One nonmatching left * Fix merge * OK * Cleanup * Remove unused asm * Use generated reloc * nightFlag changes and requiredObject -> objectIdx * Some suggestions Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex * Fix accidental nightFlag change in z_sram Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@ -204,7 +204,7 @@ void EnHorseNormal_Init(Actor* thisx, GlobalContext* globalCtx) {
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return;
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}
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} else if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
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if (!gSaveContext.nightFlag) {
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if (gSaveContext.nightFlag == 0) {
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Actor_Kill(&this->actor);
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return;
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} else {
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