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ovl_En_In OK (#545)

* Initial progress

* Further progress

* One nonmatching left

* Fix merge

* OK

* Cleanup

* Remove unused asm

* Use generated reloc

* nightFlag changes and requiredObject -> objectIdx

* Some suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex

* Fix accidental nightFlag change in z_sram

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
Tharo 2021-01-04 19:52:36 +00:00 committed by GitHub
parent 8cd367c43b
commit 510b3c4bd5
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52 changed files with 959 additions and 3075 deletions

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@ -204,7 +204,7 @@ void EnHorseNormal_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
} else if (globalCtx->sceneNum == SCENE_MALON_STABLE) {
if (!gSaveContext.nightFlag) {
if (gSaveContext.nightFlag == 0) {
Actor_Kill(&this->actor);
return;
} else {