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Partially format header files
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417 changed files with 832 additions and 1445 deletions
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@ -5,8 +5,7 @@
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#include <global.h>
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/* Dirt particle effect */
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typedef struct
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{
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typedef struct {
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/* 0x0000 */ u8 active;
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/* 0x0001 */ u8 timeLeft;
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/* 0x0002 */ u8 timeTotal;
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@ -20,20 +19,18 @@ typedef struct
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typedef struct EnTk EnTk;
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typedef void EnTkFunc(EnTk *this, GlobalContext *ctxt);
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typedef void EnTkFunc(EnTk* this, GlobalContext* globalCtx);
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struct EnTk
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{
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struct EnTk {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ SkelAnime skelAnim;
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/* 0x0190 */ EnTkFunc *actionFunc;
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/* 0x0194 */ ColliderCylinderMain
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collider;
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/* 0x0190 */ EnTkFunc* actionFunc;
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/* 0x0194 */ ColliderCylinderMain collider;
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/* 0x01E0 */ s16 h_1E0;
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/* 0x01E2 */ char unk_1E2[0x26];
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/* 0x0208 */ u8 validDigHere;
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/* 0x0209 */ u8 rewardCount[4];
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/* 0x0210 */ Actor *currentSpot;
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/* 0x0210 */ Actor* currentSpot;
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/* 0x0214 */ s32 currentReward;
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/* 0x0218 */ s16 blinkCycles;
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/* 0x021A */ s16 rewardTimer;
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