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Partially format header files

This commit is contained in:
Roman971 2020-03-22 22:50:11 +01:00
parent 8cfe7cce9f
commit 51290f6126
417 changed files with 832 additions and 1445 deletions

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@ -5,8 +5,7 @@
#include <global.h>
/* Dirt particle effect */
typedef struct
{
typedef struct {
/* 0x0000 */ u8 active;
/* 0x0001 */ u8 timeLeft;
/* 0x0002 */ u8 timeTotal;
@ -20,20 +19,18 @@ typedef struct
typedef struct EnTk EnTk;
typedef void EnTkFunc(EnTk *this, GlobalContext *ctxt);
typedef void EnTkFunc(EnTk* this, GlobalContext* globalCtx);
struct EnTk
{
struct EnTk {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnim;
/* 0x0190 */ EnTkFunc *actionFunc;
/* 0x0194 */ ColliderCylinderMain
collider;
/* 0x0190 */ EnTkFunc* actionFunc;
/* 0x0194 */ ColliderCylinderMain collider;
/* 0x01E0 */ s16 h_1E0;
/* 0x01E2 */ char unk_1E2[0x26];
/* 0x0208 */ u8 validDigHere;
/* 0x0209 */ u8 rewardCount[4];
/* 0x0210 */ Actor *currentSpot;
/* 0x0210 */ Actor* currentSpot;
/* 0x0214 */ s32 currentReward;
/* 0x0218 */ s16 blinkCycles;
/* 0x021A */ s16 rewardTimer;