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[PAL N64] Miscellaneous changes (#2211)
* [PAL N64] Miscellaneous changes * Reword comment Co-authored-by: fig02 <fig02srl@gmail.com> * glitch -> Glitch --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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56981d5297
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5 changed files with 40 additions and 11 deletions
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@ -1,5 +1,6 @@
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#include "ultra64.h"
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#include "global.h"
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#include "versions.h"
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#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
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(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
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@ -1149,6 +1150,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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}
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// 1000 is a conversion from seconds to milliseconds
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#if !OOT_PAL_N64
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switch (osTvType) {
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case OS_TV_PAL:
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gAudioCtx.maxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_PAL / REFRESH_RATE_PAL;
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@ -1166,6 +1168,15 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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gAudioCtx.refreshRate = REFRESH_RATE_NTSC;
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break;
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}
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#else
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switch (osTvType) {
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case OS_TV_PAL:
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default:
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gAudioCtx.maxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_PAL / REFRESH_RATE_PAL;
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gAudioCtx.refreshRate = REFRESH_RATE_PAL;
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break;
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}
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#endif
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AudioThread_InitMesgQueues();
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@ -1195,8 +1206,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
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gAudioCtx.audioHeap = gAudioHeap;
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gAudioCtx.audioHeapSize = gAudioHeapInitSizes.heapSize;
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} else {
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void** hp = &heap;
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gAudioCtx.audioHeap = *hp;
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gAudioCtx.audioHeap = heap;
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gAudioCtx.audioHeapSize = heapSize;
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}
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@ -176,8 +176,10 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
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break;
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default:
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#if PLATFORM_N64
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#if OOT_VERSION < PAL_1_1
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HUNGUP_AND_CRASH("../z_play.c", 2269);
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#elif OOT_VERSION < GC_JP
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HUNGUP_AND_CRASH("../z_play.c", 2272);
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#elif OOT_VERSION < GC_EU_MQ_DBG
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HUNGUP_AND_CRASH("../z_play.c", 2287);
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#elif OOT_VERSION < GC_JP_CE
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@ -45,6 +45,15 @@ s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 objectId) {
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return objectCtx->numEntries - 1;
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}
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// PAL N64 versions reduce the size of object space by 4 KiB in order to give some space back to
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// the Zelda arena, which can help prevent an issue where actors fail to spawn in specific areas
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// (sometimes referred to as the "Hyrule Field Glitch" although it can happen in more places than Hyrule Field).
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#if !OOT_PAL_N64
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#define OBJECT_SPACE_ADJUSTMENT 0
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#else
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#define OBJECT_SPACE_ADJUSTMENT (4 * 1024)
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#endif
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void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
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PlayState* play2 = play;
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s32 pad;
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@ -52,21 +61,21 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
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s32 i;
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if (play2->sceneId == SCENE_HYRULE_FIELD) {
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spaceSize = 1000 * 1024;
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spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else if (play2->sceneId == SCENE_GANON_BOSS) {
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if (gSaveContext.sceneLayer != 4) {
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spaceSize = 1150 * 1024;
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spaceSize = 1150 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else {
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spaceSize = 1000 * 1024;
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spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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}
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} else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
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spaceSize = 1050 * 1024;
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spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) {
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spaceSize = 1050 * 1024;
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spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else if (play2->sceneId == SCENE_GANONDORF_BOSS) {
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spaceSize = 1050 * 1024;
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spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else {
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spaceSize = 1000 * 1024;
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spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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}
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objectCtx->numEntries = objectCtx->numPersistentEntries = 0;
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@ -1,4 +1,5 @@
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#include "z_kaleido_scope.h"
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#include "versions.h"
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#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
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#if OOT_NTSC
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#include "assets/textures/icon_item_jpn_static/icon_item_jpn_static.h"
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@ -725,6 +726,12 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
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gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
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#endif
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#if PLATFORM_N64 && OOT_VERSION != NTSC_1_2
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if (0) {
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s32 pad[3];
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}
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#endif
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if (ZREG(38) == 0) {
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
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@ -14,6 +14,7 @@
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#endif
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#include "assets/textures/icon_item_gameover_static/icon_item_gameover_static.h"
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#include "terminal.h"
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#include "versions.h"
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#pragma increment_block_number "ntsc-1.2:128"
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@ -1057,7 +1058,7 @@ void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) {
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pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
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}
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#if OOT_NTSC
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#if PLATFORM_N64 || OOT_NTSC
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gSaveContext.buttonStatus[0] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][0];
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#endif
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gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][1];
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