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[PAL N64] Miscellaneous changes (#2211)

* [PAL N64] Miscellaneous changes

* Reword comment

Co-authored-by: fig02 <fig02srl@gmail.com>

* glitch -> Glitch

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
cadmic 2024-09-23 17:13:09 -07:00 committed by GitHub
parent 56981d5297
commit 52a1c2f969
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 40 additions and 11 deletions

View file

@ -1,5 +1,6 @@
#include "ultra64.h"
#include "global.h"
#include "versions.h"
#define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \
(((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus))
@ -1149,6 +1150,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
}
// 1000 is a conversion from seconds to milliseconds
#if !OOT_PAL_N64
switch (osTvType) {
case OS_TV_PAL:
gAudioCtx.maxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_PAL / REFRESH_RATE_PAL;
@ -1166,6 +1168,15 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
gAudioCtx.refreshRate = REFRESH_RATE_NTSC;
break;
}
#else
switch (osTvType) {
case OS_TV_PAL:
default:
gAudioCtx.maxTempoTvTypeFactors = 1000 * REFRESH_RATE_DEVIATION_PAL / REFRESH_RATE_PAL;
gAudioCtx.refreshRate = REFRESH_RATE_PAL;
break;
}
#endif
AudioThread_InitMesgQueues();
@ -1195,8 +1206,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) {
gAudioCtx.audioHeap = gAudioHeap;
gAudioCtx.audioHeapSize = gAudioHeapInitSizes.heapSize;
} else {
void** hp = &heap;
gAudioCtx.audioHeap = *hp;
gAudioCtx.audioHeap = heap;
gAudioCtx.audioHeapSize = heapSize;
}

View file

@ -176,8 +176,10 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
break;
default:
#if PLATFORM_N64
#if OOT_VERSION < PAL_1_1
HUNGUP_AND_CRASH("../z_play.c", 2269);
#elif OOT_VERSION < GC_JP
HUNGUP_AND_CRASH("../z_play.c", 2272);
#elif OOT_VERSION < GC_EU_MQ_DBG
HUNGUP_AND_CRASH("../z_play.c", 2287);
#elif OOT_VERSION < GC_JP_CE

View file

@ -45,6 +45,15 @@ s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 objectId) {
return objectCtx->numEntries - 1;
}
// PAL N64 versions reduce the size of object space by 4 KiB in order to give some space back to
// the Zelda arena, which can help prevent an issue where actors fail to spawn in specific areas
// (sometimes referred to as the "Hyrule Field Glitch" although it can happen in more places than Hyrule Field).
#if !OOT_PAL_N64
#define OBJECT_SPACE_ADJUSTMENT 0
#else
#define OBJECT_SPACE_ADJUSTMENT (4 * 1024)
#endif
void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
PlayState* play2 = play;
s32 pad;
@ -52,21 +61,21 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
s32 i;
if (play2->sceneId == SCENE_HYRULE_FIELD) {
spaceSize = 1000 * 1024;
spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_GANON_BOSS) {
if (gSaveContext.sceneLayer != 4) {
spaceSize = 1150 * 1024;
spaceSize = 1150 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else {
spaceSize = 1000 * 1024;
spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
}
} else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
spaceSize = 1050 * 1024;
spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) {
spaceSize = 1050 * 1024;
spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_GANONDORF_BOSS) {
spaceSize = 1050 * 1024;
spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else {
spaceSize = 1000 * 1024;
spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
}
objectCtx->numEntries = objectCtx->numPersistentEntries = 0;

View file

@ -1,4 +1,5 @@
#include "z_kaleido_scope.h"
#include "versions.h"
#include "assets/textures/icon_item_24_static/icon_item_24_static.h"
#if OOT_NTSC
#include "assets/textures/icon_item_jpn_static/icon_item_jpn_static.h"
@ -725,6 +726,12 @@ void KaleidoScope_DrawWorldMap(PlayState* play, GraphicsContext* gfxCtx) {
gSP1Quadrangle(POLY_OPA_DISP++, j, j + 2, j + 3, j + 1, 0);
#endif
#if PLATFORM_N64 && OOT_VERSION != NTSC_1_2
if (0) {
s32 pad[3];
}
#endif
if (ZREG(38) == 0) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);

View file

@ -14,6 +14,7 @@
#endif
#include "assets/textures/icon_item_gameover_static/icon_item_gameover_static.h"
#include "terminal.h"
#include "versions.h"
#pragma increment_block_number "ntsc-1.2:128"
@ -1057,7 +1058,7 @@ void KaleidoScope_SetupPageSwitch(PauseContext* pauseCtx, u8 pt) {
pauseCtx->cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
#if OOT_NTSC
#if PLATFORM_N64 || OOT_NTSC
gSaveContext.buttonStatus[0] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][0];
#endif
gSaveContext.buttonStatus[1] = gPageSwitchNextButtonStatus[pauseCtx->pageIndex + pt][1];