diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index 921d9fb687..de03c779ca 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -1619,7 +1619,7 @@ void func_8090120C(BossGanon2* this, GlobalContext* globalCtx) { temp_f12 = this->unk_1B8.z - player->actor.world.pos.z; temp_a0_2 = Math_Atan2S(temp_f12, temp_f14) - player->actor.shape.rot.y; if ((ABS(temp_a0_2) < 0x2000) && (sqrtf(SQ(temp_f14) + SQ(temp_f12)) < 70.0f) && - (player->swordState != 0) && (player->heldItemActionParam == 3)) { + (player->swordState != 0) && (player->heldItemActionParam == PLAYER_AP_SWORD_MASTER)) { func_80064520(globalCtx, &globalCtx->csCtx); this->unk_39E = Gameplay_CreateSubCamera(globalCtx); Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT); diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index 0574c49ddd..299906c1be 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -271,7 +271,7 @@ void EnButte_FlyAround(EnButte* this, GlobalContext* globalCtx) { EnButte_SelectFlightParams(this, &sFlyAroundParams[this->flightParamsIdx]); } - if (((this->actor.params & 1) == 1) && (player->heldItemActionParam == 6) && (this->swordDownTimer <= 0) && + if (((this->actor.params & 1) == 1) && (player->heldItemActionParam == PLAYER_AP_STICK) && (this->swordDownTimer <= 0) && ((Math3D_Dist2DSq(player->actor.world.pos.x, player->actor.world.pos.z, this->actor.home.pos.x, this->actor.home.pos.z) < SQ(120.0f)) || (this->actor.xzDistToPlayer < 60.0f))) { @@ -336,7 +336,7 @@ void EnButte_FollowLink(EnButte* this, GlobalContext* globalCtx) { distSqFromHome = Math3D_Dist2DSq(this->actor.world.pos.x, this->actor.world.pos.z, this->actor.home.pos.x, this->actor.home.pos.z); - if (!((player->heldItemActionParam == 6) && (fabsf(player->actor.speedXZ) < 1.8f) && (this->swordDownTimer <= 0) && + if (!((player->heldItemActionParam == PLAYER_AP_STICK) && (fabsf(player->actor.speedXZ) < 1.8f) && (this->swordDownTimer <= 0) && (distSqFromHome < SQ(320.0f)))) { EnButte_SetupFlyAround(this); } else if (distSqFromHome > SQ(240.0f)) { diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index 01c9cbe5d0..6c33ac13ed 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -177,7 +177,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) { if (dmgFlags & 0x20820) { interactionType = 1; } - } else if (player->heldItemActionParam == 6) { + } else if (player->heldItemActionParam == PLAYER_AP_STICK) { Math_Vec3f_Diff(&player->swordInfo[0].tip, &this->actor.world.pos, &tipToFlame); tipToFlame.y -= 67.0f; if ((SQ(tipToFlame.x) + SQ(tipToFlame.y) + SQ(tipToFlame.z)) < SQ(20.0f)) {