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Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC * Put N64 button colors first
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20 changed files with 35 additions and 35 deletions
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@ -137,7 +137,7 @@ Gfx sDefaultDisplayList[] = {
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gsSPEndDisplayList(),
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};
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#if PLATFORM_N64 // Scene_Draw is at end of file in GC versions
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#if PLATFORM_N64 // Scene_Draw is at end of file in GC/iQue versions
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SceneDrawConfigFunc sSceneDrawConfigs[SDC_MAX] = {
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Scene_DrawConfigDefault, // SDC_DEFAULT
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@ -1693,7 +1693,7 @@ void Scene_DrawConfigBesitu(PlayState* play) {
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CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7910);
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}
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#if PLATFORM_GC // Scene_Draw is at beginning of file in N64 versions
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#if !PLATFORM_N64 // Scene_Draw is at beginning of file in N64 versions
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SceneDrawConfigFunc sSceneDrawConfigs[SDC_MAX] = {
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Scene_DrawConfigDefault, // SDC_DEFAULT
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