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Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)

* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC

* Put N64 button colors first
This commit is contained in:
cadmic 2024-09-06 02:18:59 -07:00 committed by GitHub
parent 3faa1c6acc
commit 53b2110373
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GPG key ID: B5690EEEBB952194
20 changed files with 35 additions and 35 deletions

View file

@ -2261,7 +2261,7 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) {
this->actor.flags &= ~ACTOR_FLAG_0;
}
#if PLATFORM_GC
#if !PLATFORM_N64
BossMo_SfxTest();
#endif
}
@ -3051,7 +3051,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
CLOSE_DISPS(gfxCtx, "../z_boss_mo.c", 7482);
}
#if PLATFORM_GC
#if !PLATFORM_N64
void BossMo_SfxTest(void) {
// Appears to be a test function for sound effects.
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };

View file

@ -16,7 +16,7 @@
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
#if PLATFORM_N64
#if !PLATFORM_GC
#define CURSOR_COLOR_R 0
#define CURSOR_COLOR_G 80
#define CURSOR_COLOR_B 255