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Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC * Put N64 button colors first
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20 changed files with 35 additions and 35 deletions
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@ -2261,7 +2261,7 @@ void BossMo_UpdateCore(Actor* thisx, PlayState* play) {
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this->actor.flags &= ~ACTOR_FLAG_0;
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}
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#if PLATFORM_GC
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#if !PLATFORM_N64
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BossMo_SfxTest();
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#endif
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}
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@ -3051,7 +3051,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
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CLOSE_DISPS(gfxCtx, "../z_boss_mo.c", 7482);
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}
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#if PLATFORM_GC
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#if !PLATFORM_N64
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void BossMo_SfxTest(void) {
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// Appears to be a test function for sound effects.
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static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
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