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introduce enum CutsceneIndex as a first step

This commit is contained in:
feacur 2024-11-05 00:36:28 +01:00
parent 5b27899b9f
commit 53cd39d38f
32 changed files with 223 additions and 200 deletions

View file

@ -344,6 +344,28 @@ typedef enum CutsceneDestination {
/* 0x77 */ CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER
} CutsceneDestination;
typedef enum CutsceneIndex {
CS_INDEX_NONE = 0x0000,
CS_INDEX_FFEF = 0xFFEF,
CS_INDEX_FFF0 = 0xFFF0,
CS_INDEX_FFF1 = 0xFFF1,
CS_INDEX_FFF2 = 0xFFF2,
CS_INDEX_FFF3 = 0xFFF3,
CS_INDEX_FFF4 = 0xFFF4,
CS_INDEX_FFF5 = 0xFFF5,
CS_INDEX_FFF6 = 0xFFF6,
CS_INDEX_FFF7 = 0xFFF7,
CS_INDEX_FFF8 = 0xFFF8,
CS_INDEX_FFF9 = 0xFFF9,
CS_INDEX_FFFA = 0xFFFA,
CS_INDEX_FFFB = 0xFFFB,
CS_INDEX_FFFC = 0xFFFC,
CS_INDEX_FFFD = 0xFFFD,
CS_INDEX_FFFE = 0xFFFE,
CS_INDEX_FFFF = 0xFFFF,
CS_INDEX_8000 = 0x8000,
} CutsceneIndex;
typedef union CsCmdCam {
struct {
/* 0x00 */ u16 unused0;

View file

@ -2185,7 +2185,7 @@ s32 DebugCamera_UpdateDemoControl(DebugCam* debugCam, Camera* cam) {
if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
gUseCutsceneCam = false;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFD;
gSaveContext.cutsceneTrigger = 1;
sDebugCamAnim.curFrame = 0.0f;
sDebugCamAnim.keyframe = 0;

View file

@ -16,7 +16,7 @@ void SaveContext_Init(void) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;

View file

@ -177,7 +177,7 @@ void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx) {
}
void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) {
sManualCutsceneHandlers[csCtx->state](play, csCtx);
}
}
@ -189,14 +189,14 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
gUseCutsceneCam = false;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
!gDebugCamEnabled) {
gUseCutsceneCam = true;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFD;
gSaveContext.cutsceneTrigger = 1;
}
}
@ -208,11 +208,11 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFD;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
Cutscene_SetupScripted(play, csCtx);
sScriptedCutsceneHandlers[csCtx->state](play, csCtx);
}
@ -591,54 +591,54 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
gSaveContext.forceRisingButtonAlphas = true;
}
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
switch (cmd->destination) {
case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_CUTSCENE_MAP_THREE_GODDESSES:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_GERUDO_VALLEY_DIN_PART_1:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_NAYRU:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_FARORE:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_TRIFORCE_CREATION:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -651,7 +651,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
SET_EVENTCHKINF(EVENTCHKINF_45);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionType = TRANS_TYPE_INSTANT;
} else {
if (!IS_CUTSCENE_LAYER) {
@ -671,21 +671,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_GERUDO_VALLEY_DIN_PART_2:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_BROWN;
break;
case CS_DEST_LINKS_HOUSE_INTRO:
play->nextEntranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_INTRO:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -712,21 +712,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -744,13 +744,13 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.save.cutsceneIndex = 0x8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
break;
case CS_DEST_LAKE_HYLIA_WATER_RESTORED:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -758,14 +758,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
Item_Give(play, ITEM_SONG_REQUIEM);
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_GANONDORF_DEFEATED_CREDITS:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -779,28 +779,28 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -830,7 +830,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -843,28 +843,28 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_CUTSCENE_MAP_GANONDORF_FROM_MASTER_SWORD:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_HYRULE_FIELD_INTRO_DREAM:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_CUTSCENE_MAP_SHEIKAH_LEGEND:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_TEMPLE_OF_TIME_ZELDA_REVEAL:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF9;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF9;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -872,7 +872,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFFA;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFA;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -885,7 +885,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KAKARIKO_VILLAGE_DRAIN_WELL:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -915,7 +915,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
SET_EVENTCHKINF(EVENTCHKINF_54);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -940,14 +940,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_HYRULE_FIELD_FROM_ZELDAS_COURTYARD:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
break;
case CS_DEST_TEMPLE_OF_TIME_SONG_OF_TIME:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -965,56 +965,56 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
#endif
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GERUDO_FORTRESS_CREDITS:
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KAKARIKO_VILLAGE_CREDITS:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_1:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GORON_CITY_CREDITS:
play->nextEntranceIndex = ENTR_GORON_CITY_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LAKE_HYLIA_CREDITS:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_FOUNTAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_DOMAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1022,21 +1022,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_1:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_CREDITS:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1044,7 +1044,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_LON_LON_RANCH_CREDITS_PART_1_ALT:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1064,7 +1064,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_CUTSCENE_MAP_DEKU_SPROUT_PART_2:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1077,7 +1077,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1090,14 +1090,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZELDAS_COURTYARD_CREDITS:
play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1106,14 +1106,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -1122,7 +1122,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1130,7 +1130,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1138,14 +1138,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_6:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1185,7 +1185,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
GET_EVENTCHKINF(EVENTCHKINF_4A)) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
} else {
switch (gSaveContext.sceneLayer) {
@ -1204,7 +1204,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case 10:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
@ -1215,7 +1215,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
SET_EVENTCHKINF(EVENTCHKINF_C8);
@ -1230,7 +1230,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
@ -1256,7 +1256,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KOKIRI_FOREST_FROM_CHAMBER_OF_SAGES:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
@ -1277,7 +1277,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_HYRULE_FIELD_TITLE_SCREEN:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1286,7 +1286,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_SPIRIT_TEMPLE:
play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
@ -1294,7 +1294,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_DEATH_MOUNTAIN_CRATER:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
@ -1302,7 +1302,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_GANONDORF_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination = TITLE_DEMO_SPIRIT_TEMPLE;
break;
@ -1312,7 +1312,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_GRAVEYARD_SUNS_SONG_PART_2:
play->nextEntranceIndex = ENTR_GRAVEYARD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1365,10 +1365,10 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.curFrame = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.save.cutsceneIndex = 0xFFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
csCtx->state = CS_STATE_STOP;
} else {
gSaveContext.save.cutsceneIndex = 0xFFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFF;
csCtx->state = CS_STATE_STOP;
}
break;
@ -1405,7 +1405,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
Audio_SetSfxBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -2214,7 +2214,7 @@ void Cutscene_ProcessScript(PlayState* play, CutsceneContext* csCtx, u8* script)
}
void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
#if OOT_DEBUG
if (BREG(0) != 0) {
Gfx* displayList;
@ -2267,7 +2267,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
gSaveContext.gameMode = GAMEMODE_NORMAL;
if (gUseCutsceneCam) {
@ -2293,10 +2293,10 @@ void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFD;
}
if ((gSaveContext.save.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) && (csCtx->state == CS_STATE_IDLE)) {
CutsceneFlags_Unset(play, 0);
sCurTextId = 0;
@ -2378,7 +2378,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
if ((gSaveContext.save.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_EPONA_OBTAINED)) &&
(gSaveContext.save.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.save.linkAge == requiredAge) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) && ((u8)gSaveContext.save.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetScript(play, entranceCutscene->script);
@ -2393,32 +2393,32 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
PRINTF("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
(gSaveContext.save.cutsceneIndex < 0xFFF0)) {
(gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0)) {
if ((gSaveContext.save.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
Flags_SetEventChkInf(EVENTCHKINF_AC);
gSaveContext.save.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
} else if ((gSaveContext.save.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT &&
GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) &&
GET_EVENTCHKINF(EVENTCHKINF_4A) && !Flags_GetEventChkInf(EVENTCHKINF_AA)) {
Flags_SetEventChkInf(EVENTCHKINF_AA);
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
} else if ((gSaveContext.save.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) {
Flags_SetEventChkInf(EVENTCHKINF_C1);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.save.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_TEMPLE_OF_TIME)) {
Flags_SetEventChkInf(EVENTCHKINF_C4);
gSaveContext.save.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GANON_BOSS)) {
Flags_SetEventChkInf(EVENTCHKINF_C7);
gSaveContext.save.entranceIndex = ENTR_GANON_BOSS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
}
}
}

View file

@ -192,7 +192,7 @@ void func_8006D684(PlayState* play, Player* player) {
(((void)0, gSaveContext.save.cutsceneIndex) == D_8011F9B8[i].cutsceneIndex)) {
if (D_8011F9B8[i].type == 7) {
if ((play->sceneId == SCENE_LON_LON_RANCH) &&
(((void)0, gSaveContext.save.cutsceneIndex) == 0xFFF1)) {
(((void)0, gSaveContext.save.cutsceneIndex) == CS_INDEX_FFF1)) {
D_8011F9B8[i].pos.x = player->actor.world.pos.x;
D_8011F9B8[i].pos.y = player->actor.world.pos.y;
D_8011F9B8[i].pos.z = player->actor.world.pos.z;

View file

@ -66,7 +66,7 @@ void KaleidoSetup_Update(PlayState* play) {
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0 && gSaveContext.nextCutsceneIndex < CS_INDEX_FFF0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {

View file

@ -2618,7 +2618,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) {
void Environment_WarpSongLeave(PlayState* play) {
gWeatherMode = WEATHER_MODE_CLEAR;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
gSaveContext.respawnFlag = -3;
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -4294,7 +4294,7 @@ void Message_Update(PlayState* play) {
if (msgCtx->textId != 0x2061 && msgCtx->textId != 0x2025 && msgCtx->textId != 0x208C &&
((msgCtx->textId < 0x88D || msgCtx->textId >= 0x893) || msgCtx->choiceIndex != 0) &&
(msgCtx->textId != 0x3055 && gSaveContext.save.cutsceneIndex < 0xFFF0)) {
(msgCtx->textId != 0x3055 && gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0)) {
PRINTF("=== day_time=%x ", ((void)0, gSaveContext.save.cutsceneIndex));
if (play->activeCamId == CAM_ID_MAIN) {
if (gSaveContext.prevHudVisibilityMode == HUD_VISIBILITY_NO_CHANGE ||

View file

@ -644,8 +644,8 @@ void func_80083108(PlayState* play) {
s16 i;
s16 sp28 = false;
if ((gSaveContext.save.cutsceneIndex < 0xFFF0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF0))) {
if ((gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF0))) {
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
@ -3523,7 +3523,7 @@ void Interface_Draw(PlayState* play) {
(Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
// Trade quest timer reached 0
sSubTimerStateTimer = 40;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
@ -3861,7 +3861,7 @@ void Interface_Draw(PlayState* play) {
(play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
Message_StartTextbox(play, 0x71B0, NULL);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
} else {

View file

@ -55,7 +55,8 @@ void Play_SetViewpoint(PlayState* this, s16 viewpoint) {
this->viewpoint = viewpoint;
if ((R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) {
if ((R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0)) {
// Play a sfx when the player toggles the camera
Audio_PlaySfxGeneral((viewpoint == VIEWPOINT_LOCKED) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP,
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
@ -324,12 +325,12 @@ void Play_Init(GameState* thisx) {
AnimTaskQueue_Reset(&this->animTaskQueue);
Cutscene_InitContext(this, &this->csCtx);
if (gSaveContext.nextCutsceneIndex != 0xFFEF) {
if (gSaveContext.nextCutsceneIndex != CS_INDEX_FFEF) {
gSaveContext.save.cutsceneIndex = gSaveContext.nextCutsceneIndex;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFEF;
}
if (gSaveContext.save.cutsceneIndex == 0xFFFD) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFFD) {
gSaveContext.save.cutsceneIndex = 0;
}
@ -346,7 +347,7 @@ void Play_Init(GameState* thisx) {
Cutscene_HandleConditionalTriggers(this);
if (gSaveContext.gameMode != GAMEMODE_NORMAL || gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.gameMode != GAMEMODE_NORMAL || gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
gSaveContext.nayrusLoveTimer = 0;
Magic_Reset(this);
gSaveContext.sceneLayer = SCENE_LAYER_CUTSCENE_FIRST + (gSaveContext.save.cutsceneIndex & 0xF);
@ -596,7 +597,7 @@ void Play_Update(PlayState* this) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
sceneLayer = SCENE_LAYER_CUTSCENE_FIRST + (gSaveContext.save.cutsceneIndex & 0xF);
}

View file

@ -382,7 +382,7 @@ BAD_RETURN(s32) Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) ||
if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0)) ||
(gSaveContext.save.entranceIndex == ENTR_LAKE_HYLIA_8)) {
#if OOT_VERSION >= PAL_1_0
gSaveContext.skyboxTime = ((void)0, gSaveContext.save.dayTime);
@ -488,7 +488,7 @@ BAD_RETURN(s32) Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) ||
((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) {
gSaveContext.save.info.worldMapAreaData |= gBitFlags[((void)0, gSaveContext.worldMapArea)];
PRINTF(" _%x (%d)\n", gSaveContext.save.info.worldMapAreaData,
((void)0, gSaveContext.worldMapArea));

View file

@ -793,11 +793,11 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) {
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
gSaveContext.save.dayTime = CLOCK_TIME(10, 0);
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
#if OOT_DEBUG
if (fileSelect->buttonIndex == 0) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
}
#endif

View file

@ -45,7 +45,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) ||
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != 0xFFF0))) {
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != CS_INDEX_FFF0))) {
Actor_Kill(&this->dyna.actor);
return;
}

View file

@ -108,7 +108,7 @@ void BgRelayObjects_Destroy(Actor* thisx, PlayState* play) {
BgRelayObjects* this = (BgRelayObjects*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) {
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) && (gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0)) {
CLEAR_EVENTCHKINF(EVENTCHKINF_65);
}
}

View file

@ -217,7 +217,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
this->actionFunc = BgSpot00Hanebasi_DoNothing;
Player_SetCsActionWithHaltedActors(play, &player->actor, PLAYER_CSACTION_8);
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 3000.0f, 0x7530)) {

View file

@ -2104,7 +2104,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
FALLTHROUGH;
case 20:
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0xFFF2;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
play->linkAgeOnLoad = LINK_AGE_CHILD;

View file

@ -489,7 +489,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Math_SmoothStepToF(&this->lightRayAlpha, 0.0f, 0.2f, 6.0f, 0.01f);
this->warpTimer++;
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == CS_INDEX_FFEF) {
PRINTF("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) {
@ -497,10 +497,10 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_25);
Item_Give(play, ITEM_GORON_RUBY);
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF1;
} else {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_DEKU_TREE_BOSS) {
if (!Flags_GetEventChkInf(EVENTCHKINF_07)) {
@ -508,14 +508,14 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_09);
Item_Give(play, ITEM_KOKIRI_EMERALD);
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF1;
} else {
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_JABU_JABU_BOSS) {
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
PRINTF("\n\n\nおわりおわり");
play->transitionTrigger = TRANS_TRIGGER_START;
@ -600,11 +600,11 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
Math_SmoothStepToF(&this->lightRayAlpha, 0.0f, 0.2f, 6.0f, 0.01f);
this->warpTimer++;
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == CS_INDEX_FFEF) {
SET_EVENTCHKINF(EVENTCHKINF_37);
Item_Give(play, ITEM_ZORA_SAPPHIRE);
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
}
@ -700,13 +700,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
}
this->warpTimer++;
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == CS_INDEX_FFEF) {
if (play->sceneId == SCENE_FOREST_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_48)) {
SET_EVENTCHKINF(EVENTCHKINF_48);
Item_Give(play, ITEM_MEDALLION_FOREST);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
} else {
if (!LINK_IS_ADULT) {
@ -714,28 +714,28 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_FIRE_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_49)) {
SET_EVENTCHKINF(EVENTCHKINF_49);
Item_Give(play, ITEM_MEDALLION_FIRE);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
gSaveContext.nextCutsceneIndex = 0xFFF3;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF3;
} else {
if (!LINK_IS_ADULT) {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4;
} else {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_WATER_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_4A)) {
SET_EVENTCHKINF(EVENTCHKINF_4A);
Item_Give(play, ITEM_MEDALLION_WATER);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
} else {
if (!LINK_IS_ADULT) {
@ -743,13 +743,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
Item_Give(play, ITEM_MEDALLION_SPIRIT);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
} else {
if (!LINK_IS_ADULT) {
@ -757,13 +757,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
} else if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) {
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
Item_Give(play, ITEM_MEDALLION_SHADOW);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
} else {
if (!LINK_IS_ADULT) {
@ -771,7 +771,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_NONE;
}
}
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -292,7 +292,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = ATTENTION_RANGE_1;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
gSaveContext.cutsceneTrigger = 1;
EnDu_SetupAction(this, func_809FE890);

View file

@ -577,7 +577,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) {
} else {
Rupees_ChangeBy(-20);
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
SET_EVENTINF(EVENTINF_HORSES_08);

View file

@ -2544,7 +2544,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) {
EnHorse_UpdateHbaRaceInfo(this, play, &sHbaInfo);
if ((this->hbaFlags & 1) || (this->hbaTimer >= 46)) {
if ((isFanfarePlaying != true) && (gSaveContext.minigameState != 3)) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);

View file

@ -110,7 +110,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
}
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
if (this->result == INGORACE_PLAYER_WIN) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
if (GET_EVENTINF(EVENTINF_HORSES_06)) {
@ -297,21 +297,21 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla
void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) {
if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
} else if (this->result == MALONRACE_FAILURE) {
gSaveContext.timerSeconds = 240;
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
} else {
// "not supported"
PRINTF("En_HGC_Spot20_Ta_end():対応せず\n");
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -357,7 +357,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
}
if ((GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG) && R_EPONAS_SONG_PLAYED) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF1))) {
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF1))) {
func_80A6A4DC(this);
} else {
this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);

View file

@ -427,7 +427,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
play->nextEntranceIndex = entrances[index];
if (index == 2) {
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF0;
}
play->transitionType = transitionType;
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -380,7 +380,7 @@ void EnMa1_WaitForPlayback(EnMa1* this, PlayState* play) {
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
this->actionFunc = EnMa1_DoNothing;

View file

@ -118,7 +118,7 @@ s16 EnMa3_UpdateTalkState(PlayState* play, Actor* thisx) {
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(play)) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
SET_EVENTINF(EVENTINF_HORSES_0A);

View file

@ -379,7 +379,7 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
}
s32 func_80AF5DFC(EnSa* this, PlayState* play) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0 && gSaveContext.save.cutsceneIndex != 0xFFFD) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0 && gSaveContext.save.cutsceneIndex != CS_INDEX_FFFD) {
if (play->sceneId == SCENE_KOKIRI_FOREST) {
return 4;
}

View file

@ -779,7 +779,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) {
if (this->talkTimer2 == 130) {
play->msgCtx.msgMode = MSGMODE_PAUSED;
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.nextCutsceneIndex = 0xFFF7;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
}

View file

@ -44,7 +44,7 @@ void ObjDekujr_Init(Actor* thisx, PlayState* play) {
ObjDekujr* this = (ObjDekujr*)thisx;
s32 pad;
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_FFF0) {
if (!LINK_IS_ADULT) {
Actor_Kill(thisx);
return;
@ -140,7 +140,7 @@ void ObjDekujr_Update(Actor* thisx, PlayState* play) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
if ((gSaveContext.save.cutsceneIndex >= 0xFFF0) && (this->unk_19B == 0)) {
if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) && (this->unk_19B == 0)) {
this->unk_19C = 0;
this->unk_19B = 1;
}

View file

@ -10751,7 +10751,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
initMode = PARAMS_GET_S(thisx->params, 8, 4);
if ((initMode == 5) || (initMode == 6)) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_FFF0) {
initMode = 13;
}
}
@ -13670,7 +13670,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
if (this->getItemId == GI_SILVER_GAUNTLETS) {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFF1;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
this->stateFlags1 &= ~PLAYER_STATE1_29;
Player_TryCsAction(play, NULL, PLAYER_CSACTION_8);

View file

@ -1890,7 +1890,7 @@ void FileSelect_LoadGame(GameState* thisx) {
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.skyboxTime = CLOCK_TIME(0, 0);
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_FFEF;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;

View file

@ -11,7 +11,7 @@ void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
this->state.running = false;
gSaveContext.save.linkAge = LINK_AGE_ADULT;
Sram_InitDebugSave();
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
gSaveContext.sceneLayer = 7;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
}

View file

@ -335,65 +335,65 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
if (gSaveContext.save.cutsceneIndex == 0x8000) {
gSaveContext.save.cutsceneIndex = 0;
} else if (gSaveContext.save.cutsceneIndex == 0) {
gSaveContext.save.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF0) {
gSaveContext.save.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF1) {
gSaveContext.save.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF2) {
gSaveContext.save.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF3) {
gSaveContext.save.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF4) {
gSaveContext.save.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF5) {
gSaveContext.save.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF6) {
gSaveContext.save.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF7) {
gSaveContext.save.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF8) {
gSaveContext.save.cutsceneIndex = 0xFFF9;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF9) {
gSaveContext.save.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.save.cutsceneIndex == 0xFFFA) {
gSaveContext.save.cutsceneIndex = 0x8000;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_NONE) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF9;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFA;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFFA) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.save.cutsceneIndex == 0x8000) {
gSaveContext.save.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.save.cutsceneIndex == 0) {
gSaveContext.save.cutsceneIndex = 0x8000;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF0) {
gSaveContext.save.cutsceneIndex = 0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF1) {
gSaveContext.save.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF2) {
gSaveContext.save.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF3) {
gSaveContext.save.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF4) {
gSaveContext.save.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF5) {
gSaveContext.save.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF6) {
gSaveContext.save.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF7) {
gSaveContext.save.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF8) {
gSaveContext.save.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF9) {
gSaveContext.save.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.save.cutsceneIndex == 0xFFFA) {
gSaveContext.save.cutsceneIndex = 0xFFF9;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFFA;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_NONE) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_NONE;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFF9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_FFFA) {
gSaveContext.save.cutsceneIndex = CS_INDEX_FFF9;
}
}
gSaveContext.save.nightFlag = 0;
if (gSaveContext.save.cutsceneIndex == 0) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_NONE) {
gSaveContext.save.nightFlag = 1;
}
@ -778,6 +778,6 @@ void MapSelect_Init(GameState* thisx) {
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
}
gSaveContext.save.cutsceneIndex = 0x8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_8000;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
}