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[ntsc-1.2] Match N64 audio tables (#2183)
* Match N64 audio tables * ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
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5 changed files with 25 additions and 1 deletions
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@ -169,7 +169,11 @@ u8 sSeqModeInput = 0;
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#define SEQ_FLAG_NO_AMBIENCE (1 << 7)
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u8 sSeqFlags[] = {
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SEQ_FLAG_FANFARE, // NA_BGM_GENERAL_SFX
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#if PLATFORM_N64
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SEQ_FLAG_FANFARE | SEQ_FLAG_ENEMY, // NA_BGM_GENERAL_SFX
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#else
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SEQ_FLAG_FANFARE, // NA_BGM_GENERAL_SFX
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#endif
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SEQ_FLAG_ENEMY, // NA_BGM_NATURE_BACKGROUND
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0, // NA_BGM_FIELD_LOGIC
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0, // NA_BGM_FIELD_INIT
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@ -18,7 +18,11 @@ const TempoData gTempoData = {
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// Sizes of everything on the init pool
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#define AI_BUFFERS_SIZE (AIBUF_SIZE * ARRAY_COUNT(gAudioCtx.aiBuffers))
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#define SOUNDFONT_LIST_SIZE (NUM_SOUNDFONTS * sizeof(SoundFont))
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#if PLATFORM_N64
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#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE + 0x10)
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#else
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#define PERMANENT_POOL_SIZE (SFX_SEQ_SIZE + SFX_SOUNDFONT_1_SIZE + SFX_SOUNDFONT_2_SIZE)
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#endif
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const AudioHeapInitSizes gAudioHeapInitSizes = {
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ALIGN16(sizeof(gAudioHeap) - 0x100), // audio heap size
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