diff --git a/include/ultra64/gbi.h b/include/ultra64/gbi.h index 442b68bc97..35f68a60ce 100644 --- a/include/ultra64/gbi.h +++ b/include/ultra64/gbi.h @@ -3336,8 +3336,8 @@ _DW({ \ Gfx *_g = (Gfx *)(pkt); \ \ _g->words.w0 = (_SHIFTL(cmd, 24, 8) | \ - _SHIFTL(32 - (sft)- ( len), 8, 8)| \ - _SHIFTL((len) - 1, 0, 8)); \ + _SHIFTL(32 - (sft) - (len), 8, 8) | \ + _SHIFTL((len) - 1, 0, 8)); \ _g->words.w1 = (unsigned int)(data); \ }) @@ -4082,7 +4082,7 @@ _DW({ 0, cmt, maskt,shiftt, cms, masks, shifts), \ gsDPLoadSync(), \ gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0 ), \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0), \ gsDPPipeSync(), \ gsDPSetTile(fmt, siz, \ ((((width) * siz##_LINE_BYTES) + 7) >> 3), 0, \ @@ -4445,7 +4445,7 @@ _DW({ \ gDPSetTextureImage(pkt, fmt, siz, width, timg); \ gDPSetTile(pkt, fmt, siz, \ (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \ gDPLoadSync(pkt); \ gDPLoadTile(pkt, G_TX_LOADTILE, \ (uls) << G_TEXTURE_IMAGE_FRAC, \ @@ -4470,9 +4470,9 @@ _DW({ \ gsDPSetTextureImage(fmt, siz, width, timg), \ gsDPSetTile(fmt, siz, \ (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ + gsDPLoadTile(G_TX_LOADTILE, \ (uls) << G_TEXTURE_IMAGE_FRAC, \ (ult) << G_TEXTURE_IMAGE_FRAC, \ (lrs) << G_TEXTURE_IMAGE_FRAC, \ @@ -4497,7 +4497,7 @@ _DW({ \ gsDPSetTextureImage(fmt, siz, width, timg), \ gsDPSetTile(fmt, siz, \ (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ gsDPLoadSync(), \ gsDPLoadTile(G_TX_LOADTILE, \ (uls) << G_TEXTURE_IMAGE_FRAC, \ @@ -4521,7 +4521,7 @@ _DW({ \ gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \ gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \ gDPLoadSync(pkt); \ gDPLoadTile(pkt, G_TX_LOADTILE, \ (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ @@ -4550,7 +4550,7 @@ _DW({ \ gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \ gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \ gDPLoadSync(pkt); \ gDPLoadTile(pkt, G_TX_LOADTILE, \ (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ @@ -4574,7 +4574,7 @@ _DW({ \ gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width) >> 1), timg), \ gsDPSetTile(fmt, G_IM_SIZ_8b, \ (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ gsDPLoadSync(), \ gsDPLoadTile(G_TX_LOADTILE, \ (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ @@ -4604,7 +4604,7 @@ _DW({ \ (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ + gsDPLoadTile(G_TX_LOADTILE, \ (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ (ult) << (G_TEXTURE_IMAGE_FRAC), \ (lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \ @@ -4630,7 +4630,7 @@ _DW({ \ gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ gDPTileSync(pkt); \ gDPSetTile(pkt, 0, 0, 0, (256 + (((pal) & 0xF) * 16)), \ - G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0); \ + G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0); \ gDPLoadSync(pkt); \ gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 15); \ gDPPipeSync(pkt); \ @@ -4656,7 +4656,7 @@ _DW({ \ gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \ gsDPTileSync(), \ gsDPSetTile(0, 0, 0, (256 + (((pal) & 0xF) * 16)), \ - G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0), \ + G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0), \ gsDPLoadSync(), \ gsDPLoadTLUTCmd(G_TX_LOADTILE, 15), \ gsDPPipeSync() @@ -4681,7 +4681,7 @@ _DW({ \ gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ gDPTileSync(pkt); \ gDPSetTile(pkt, 0, 0, 0, 256, \ - G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0); \ + G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0); \ gDPLoadSync(pkt); \ gDPLoadTLUTCmd(pkt, G_TX_LOADTILE, 255); \ gDPPipeSync(pkt); \ @@ -4748,7 +4748,7 @@ _DW({ \ gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \ gsDPTileSync(), \ gsDPSetTile(0, 0, 0, tmemaddr, \ - G_TX_LOADTILE, 0 , 0, 0, 0, 0, 0, 0), \ + G_TX_LOADTILE, 0, 0, 0, 0, 0, 0, 0), \ gsDPLoadSync(), \ gsDPLoadTLUTCmd(G_TX_LOADTILE, ((count) - 1)), \ gsDPPipeSync() diff --git a/include/z64.h b/include/z64.h index e4d3fa9f5c..0bbd064f45 100644 --- a/include/z64.h +++ b/include/z64.h @@ -796,7 +796,7 @@ typedef enum { /* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers /* 2 */ TRANS_TILE_PROCESS, // Initialize the transition /* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame -} TransitionTileStatus; +} TransitionTileState; typedef struct PlayState { /* 0x00000 */ GameState state; diff --git a/include/z64item.h b/include/z64item.h index 7bfe188478..64deccd097 100644 --- a/include/z64item.h +++ b/include/z64item.h @@ -20,7 +20,7 @@ typedef enum { typedef enum { /* 0 */ EQUIP_INV_SWORD_KOKIRI, /* 1 */ EQUIP_INV_SWORD_MASTER, - /* 2 */ EQUIP_INV_SWORD_BGS, + /* 2 */ EQUIP_INV_SWORD_BIGGORON, /* 3 */ EQUIP_INV_SWORD_BROKENGIANTKNIFE } EquipInvSword; @@ -48,7 +48,7 @@ typedef enum { /* 0 */ EQUIP_VALUE_SWORD_NONE, /* 1 */ EQUIP_VALUE_SWORD_KOKIRI, /* 2 */ EQUIP_VALUE_SWORD_MASTER, - /* 3 */ EQUIP_VALUE_SWORD_BGS, + /* 3 */ EQUIP_VALUE_SWORD_BIGGORON, /* 4 */ EQUIP_VALUE_SWORD_MAX } EquipValueSword; diff --git a/include/z64player.h b/include/z64player.h index 3610c0c31c..a231544879 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -10,7 +10,7 @@ typedef enum { /* 0 */ PLAYER_SWORD_NONE, /* 1 */ PLAYER_SWORD_KOKIRI, /* 2 */ PLAYER_SWORD_MASTER, - /* 3 */ PLAYER_SWORD_BGS, + /* 3 */ PLAYER_SWORD_BIGGORON, /* 4 */ PLAYER_SWORD_MAX } PlayerSword; @@ -75,7 +75,7 @@ typedef enum { /* 0x02 */ PLAYER_IA_FISHING_POLE, /* 0x03 */ PLAYER_IA_SWORD_MASTER, /* 0x04 */ PLAYER_IA_SWORD_KOKIRI, - /* 0x05 */ PLAYER_IA_SWORD_BGS, + /* 0x05 */ PLAYER_IA_SWORD_BIGGORON, /* 0x06 */ PLAYER_IA_DEKU_STICK, /* 0x07 */ PLAYER_IA_HAMMER, /* 0x08 */ PLAYER_IA_BOW, diff --git a/src/code/code_800BB0A0.c b/src/code/code_800BB0A0.c index 8dfd375e1c..e525a00694 100644 --- a/src/code/code_800BB0A0.c +++ b/src/code/code_800BB0A0.c @@ -61,7 +61,7 @@ s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s } *curFrame += advance; if (*curFrame >= 1) { - if (point[++*keyFrame + 3].continueFlag == -1) { + if (point[++*keyFrame + 3].continueFlag == CS_CMD_STOP) { *keyFrame = 0; ret = true; } diff --git a/src/code/z_camera.c b/src/code/z_camera.c index f7641f471f..e83a0e9183 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -487,12 +487,12 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) { CollisionPoly* floorPoly; s32 pad; s32 bgId; - PosRot playerPosShape; + PosRot playerPosRot; - Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); - playerPosShape.pos.y += Player_GetHeight(camera->player); + Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor); + playerPosRot.pos.y += Player_GetHeight(camera->player); - if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == BGCHECK_Y_MIN) { + if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosRot.pos) == BGCHECK_Y_MIN) { // no floor return NULL; } @@ -508,14 +508,14 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) { * Returns the camera data index otherwise. */ s32 Camera_GetWaterBoxBgCamIndex(Camera* camera, f32* waterY) { - PosRot playerPosShape; + PosRot playerPosRot; WaterBox* waterBox; s32 bgCamIndex; - Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); - *waterY = playerPosShape.pos.y; + Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor); + *waterY = playerPosRot.pos.y; - if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, waterY, + if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosRot.pos.x, playerPosRot.pos.z, waterY, &waterBox)) { // player's position is not in a water box. *waterY = BGCHECK_Y_MIN; @@ -7144,29 +7144,29 @@ void Camera_Stub80058140(Camera* camera) { } void Camera_InitDataUsingPlayer(Camera* camera, Player* player) { - PosRot playerPosShape; + PosRot playerPosRot; VecGeo eyeNextAtOffset; s32 bgId; - Vec3f floorPos; + Vec3f floorNorm; s32 upXZ; f32 playerToAtOffsetY; Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; - Actor_GetWorldPosShapeRot(&playerPosShape, &player->actor); + Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor); playerToAtOffsetY = Player_GetHeight(player); camera->player = player; - camera->playerPosRot = playerPosShape; + camera->playerPosRot = playerPosRot; camera->dist = eyeNextAtOffset.r = 180.0f; - camera->inputDir.y = playerPosShape.rot.y; + camera->inputDir.y = playerPosRot.rot.y; eyeNextAtOffset.yaw = camera->inputDir.y - 0x7FFF; camera->inputDir.x = eyeNextAtOffset.pitch = 0x71C; camera->inputDir.z = 0; camera->camDir = camera->inputDir; camera->xzSpeed = 0.0f; camera->playerPosDelta.y = 0.0f; - camera->at = playerPosShape.pos; + camera->at = playerPosRot.pos; camera->at.y += playerToAtOffsetY; camera->playerToAtOffset.x = 0; @@ -7182,7 +7182,7 @@ void Camera_InitDataUsingPlayer(Camera* camera, Player* player) { camera->up.y = 1.0f; camera->up.x = upXZ; - if (Camera_GetFloorYNorm(camera, &floorPos, at, &bgId) != BGCHECK_Y_MIN) { + if (Camera_GetFloorYNorm(camera, &floorNorm, at, &bgId) != BGCHECK_Y_MIN) { camera->bgId = bgId; } diff --git a/src/code/z_camera_data.inc.c b/src/code/z_camera_data.inc.c index b4360ffeba..9bea7df638 100644 --- a/src/code/z_camera_data.inc.c +++ b/src/code/z_camera_data.inc.c @@ -874,7 +874,7 @@ CameraModeValue sDataOnlyNullFlags[] = { *===================================================================== */ -CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = { +CameraModeValue sSetPreRendFixedModeZTargetFriendlyData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; @@ -884,15 +884,15 @@ CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = { *===================================================================== */ -CameraModeValue sSetPrerendPivotModeNormalData[] = { +CameraModeValue sSetPreRendPivotModeNormalData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; -CameraModeValue sSetPrerendPivotModeZTargetFriendlyData[] = { +CameraModeValue sSetPreRendPivotModeZTargetFriendlyData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; -CameraModeValue sSetPrerendPivotModeTalkData[] = { +CameraModeValue sSetPreRendPivotModeTalkData[] = { CAM_FUNCDATA_KEEP0(30, 0, 4, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; @@ -957,11 +957,11 @@ CameraModeValue sSetFree0ModeNormalData[] = { /** *===================================================================== - * Custom Data: FREE1 Setting + * Custom Data: FREE2 Setting *===================================================================== */ -CameraModeValue sSetFree1ModeNormalData[] = { +CameraModeValue sSetFree2ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, UNIQUE6_FLAG_0)), }; @@ -1459,7 +1459,7 @@ CameraModeValue sSetDirectedYawModeTalkData[] = { *===================================================================== */ -CameraModeValue sNormal4ModeTalkData[] = { +CameraModeValue sSetNormal4ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON3_FLAG_7 | KEEPON3_FLAG_5)), @@ -1965,15 +1965,15 @@ CameraMode sCamSetPivotInFrontModes[] = { CameraMode sCamSetPreRendFixedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sDataOnlyNullFlags), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL - CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY + CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendPivotModes[] = { - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeNormalData), // CAM_MODE_NORMAL + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPrerendPivotModeTalkData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY + CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPreRendPivotModeTalkData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendSideScrollModes[] = { @@ -2005,15 +2005,15 @@ CameraMode sCamSetFree0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree0ModeNormalData), // CAM_MODE_NORMAL }; -CameraMode sCamSetFree1Modes[] = { - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree1ModeNormalData), // CAM_MODE_NORMAL +CameraMode sCamSetFree2Modes[] = { + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree2ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotCornerModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCornerModeNormalData), // CAM_MODE_NORMAL }; -CameraMode sCamSetPivotDivingModes[] = { +CameraMode sCamSetPivotWaterSurfaceModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeZParallelData), // CAM_MODE_Z_PARALLEL }; @@ -2319,7 +2319,7 @@ CameraMode sCamSetNormal4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sNormal4ModeTalkData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal4ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON @@ -2374,9 +2374,9 @@ CameraSetting sCameraSettings[] = { { { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0 { { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1 { { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0 - { { 0x05000001 }, sCamSetFree1Modes }, // CAM_SET_FREE2 + { { 0x05000001 }, sCamSetFree2Modes }, // CAM_SET_FREE2 { { 0x85000001 }, sCamSetPivotCornerModes }, // CAM_SET_PIVOT_CORNER - { { 0x05000003 }, sCamSetPivotDivingModes }, // CAM_SET_PIVOT_WATER_SURFACE + { { 0x05000003 }, sCamSetPivotWaterSurfaceModes }, // CAM_SET_PIVOT_WATER_SURFACE { { 0xCE000001 }, sCamSetCs0Modes }, // CAM_SET_CS_0 { { 0x4E000001 }, sCamSetCsTwistedHallwayModes }, // CAM_SET_CS_TWISTED_HALLWAY { { 0x05000009 }, sCamSetForestBirdsEyeModes }, // CAM_SET_FOREST_BIRDS_EYE diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index 4694e24f9e..b0805ba3b4 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -1609,7 +1609,7 @@ void Message_OpenText(PlayState* play, u16 textId) { // Increments text id based on piece of heart count, assumes the piece of heart text is all // in order and that you don't have more than the intended amount of heart pieces. textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT; - } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) { + } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { textId = 0xB; // Traded Giant's Knife for Biggoron Sword } else if (msgCtx->textId == 0xB4 && GET_EVENTCHKINF(EVENTCHKINF_96)) { textId = 0xB5; // Destroyed Gold Skulltula diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 00d16db9a9..bb90b2f7d0 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1282,7 +1282,7 @@ void Interface_InitHorsebackArchery(PlayState* play) { } void func_800849EC(PlayState* play) { - gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS); + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON); gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { @@ -1419,7 +1419,7 @@ u8 Item_Give(PlayState* play, u8 item) { gSaveContext.swordHealth = 8; if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == - ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BGS) | + ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 83ed0dc15a..624e94d39f 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI - PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW @@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) { } s32 Player_HoldsTwoHandedWeapon(Player* this) { - if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { + if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { return 1; } else { return 0; @@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) { } s32 Player_HoldsBrokenKnife(Player* this) { - return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); + return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f); } s32 Player_ActionToBottle(Player* this, s32 itemAction) { @@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { u8 sPauseModelGroupBySword[] = { PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER - PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON }; s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) { @@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* srcTable = gLinkPauseChildJointTable; } } else { - if (sword == PLAYER_SWORD_BGS) { + if (sword == PLAYER_SWORD_BIGGORON) { srcTable = gLinkPauseAdultBgsJointTable; } else if (shield != PLAYER_SHIELD_NONE) { srcTable = gLinkPauseAdultShieldJointTable; diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 0e87d045c4..7f9eea58ea 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -315,7 +315,7 @@ static Inventory sDebugSaveInventory = { // equipment ((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) | ((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) | - ((1 << EQUIP_INV_SWORD_BGS) << (EQUIP_TYPE_SWORD * 4))) | + ((1 << EQUIP_INV_SWORD_BIGGORON) << (EQUIP_TYPE_SWORD * 4))) | (((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) | diff --git a/src/libultra/io/sptask.c b/src/libultra/io/sptask.c index 8b3286a453..be805ab5ce 100644 --- a/src/libultra/io/sptask.c +++ b/src/libultra/io/sptask.c @@ -41,7 +41,7 @@ void osSpTaskLoad(OSTask* intp) { while (__osSpSetPc((void*)SP_IMEM_START) == -1) { ; } - while (__osSpRawStartDma(OS_WRITE, (void*)(SP_IMEM_START - sizeof(*tp)), tp, sizeof(OSTask)) == -1) { + while (__osSpRawStartDma(OS_WRITE, (void*)(SP_DMEM_END + 1 - sizeof(OSTask)), tp, sizeof(OSTask)) == -1) { ; } while (__osSpDeviceBusy()) { diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index c7d068cfbe..2c70ef18bb 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -186,7 +186,7 @@ void DoorWarp1_SetupWarp(DoorWarp1* this, PlayState* play) { void DoorWarp1_SetupAdultDungeonWarp(DoorWarp1* this, PlayState* play) { SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0); - Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, 1); + Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, 1.0f, 1.0f, ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL); this->scale = 0; this->unk_1AE = -140; @@ -215,7 +215,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) { SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0); Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim), - Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1); + Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL); this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim); this->scale = 10; @@ -244,7 +244,7 @@ void DoorWarp1_SetupBlueCrystal(DoorWarp1* this, PlayState* play) { void DoorWarp1_SetupPurpleCrystal(DoorWarp1* this, PlayState* play) { SkelAnime_Init(play, &this->skelAnime, &gWarpCrystalSkel, &gWarpCrystalAnim, NULL, NULL, 0); Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 0, Animation_GetLastFrame(&gWarpCrystalAnim), - Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, 1); + Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 0.0f, ANIMTAPER_ACCEL); this->skelAnime.curFrame = Animation_GetLastFrame(&gWarpCrystalAnim); this->unk_1AE = 120; @@ -668,7 +668,7 @@ void func_8099A508(DoorWarp1* this, PlayState* play) { Audio_PlaySfxGeneral(NA_SE_EV_LINK_WARP, &player->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Animation_ChangeImpl(&this->skelAnime, &gWarpCrystalAnim, 1.0f, Animation_GetLastFrame(&gWarpCrystalAnim), - Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, 1); + Animation_GetLastFrame(&gWarpCrystalAnim), ANIMMODE_ONCE, 40.0f, ANIMTAPER_ACCEL); this->unk_1B2 = 0x32; DoorWarp1_SetupAction(this, DoorWarp1_AdultWarpOut); diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.c b/src/overlays/actors/ovl_En_Am/z_en_am.c index 97e2113cd0..e40bf546d0 100644 --- a/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -112,9 +112,9 @@ static ColliderQuadInit sQuadInit = { }; typedef enum { - /* 00 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos - /* 01 */ AM_DMGEFF_NUT, - /* 06 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts + /* 0 */ AM_DMGEFF_NONE, // used by anything that cant kill the armos + /* 1 */ AM_DMGEFF_NUT, + /* 6 */ AM_DMGEFF_STUN = 6, // doesn't include deku nuts /* 13 */ AM_DMGEFF_ICE = 13, /* 14 */ AM_DMGEFF_MAGIC_FIRE_LIGHT, /* 15 */ AM_DMGEFF_KILL // any damage source that can kill the armos (and isn't a special case) diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index d3d1a104bf..2f4b418cda 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -12,8 +12,8 @@ #define SPAWN_INVISIBLE 0x8000 #define SPAWN_SMALL 0x10 -#define MERGE_MASTER 0x40 -#define MERGE_SLAVE 0x20 +#define MERGE_LEADER 0x40 +#define MERGE_FOLLOWER 0x20 void EnFloormas_Init(Actor* thisx, PlayState* play2); void EnFloormas_Destroy(Actor* thisx, PlayState* play); @@ -24,16 +24,16 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play); void EnFloormas_Split(EnFloormas* this, PlayState* play); void EnFloormas_Recover(EnFloormas* this, PlayState* play); void EnFloormas_DrawHighlighted(Actor* thisx, PlayState* play); -void EnFloormas_SmWait(EnFloormas* this, PlayState* play); +void EnFloormas_SmallWait(EnFloormas* this, PlayState* play); void EnFloormas_SetupBigDecideAction(EnFloormas* this); void EnFloormas_Freeze(EnFloormas* this, PlayState* play); void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play); void EnFloormas_Merge(EnFloormas* this, PlayState* play); void EnFloormas_JumpAtLink(EnFloormas* this, PlayState* play); -void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play); -void EnFloormas_SmShrink(EnFloormas* this, PlayState* play); -void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play); -void EnFloormas_SmWalk(EnFloormas* this, PlayState* play); +void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play); +void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play); +void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play); +void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play); void EnFloormas_Land(EnFloormas* this, PlayState* play); void EnFloormas_Hover(EnFloormas* this, PlayState* play); void EnFloormas_Turn(EnFloormas* this, PlayState* play); @@ -145,7 +145,7 @@ void EnFloormas_Init(Actor* thisx, PlayState* play2) { if (this->actor.params == SPAWN_SMALL) { this->actor.draw = NULL; this->actor.flags &= ~ACTOR_FLAG_0; - this->actionFunc = EnFloormas_SmWait; + this->actionFunc = EnFloormas_SmallWait; } else { // spawn first small floormaster this->actor.parent = @@ -278,7 +278,6 @@ void EnFloormas_SetupLand(EnFloormas* this) { } void EnFloormas_SetupSplit(EnFloormas* this) { - Actor_SetScale(&this->actor, 0.004f); this->actor.flags |= ACTOR_FLAG_4; if (CHECK_FLAG_ALL(this->actor.flags, ACTOR_FLAG_7)) { @@ -301,21 +300,21 @@ void EnFloormas_SetupSplit(EnFloormas* this) { this->actionFunc = EnFloormas_Split; } -void EnFloormas_SetupSmWalk(EnFloormas* this) { +void EnFloormas_SetupSmallWalk(EnFloormas* this) { Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f); - this->actionFunc = EnFloormas_SmWalk; + this->actionFunc = EnFloormas_SmallWalk; this->actor.speed = 5.0f; } -void EnFloormas_SetupSmDecideAction(EnFloormas* this) { - if (this->actionFunc != EnFloormas_SmWalk) { +void EnFloormas_SetupSmallDecideAction(EnFloormas* this) { + if (this->actionFunc != EnFloormas_SmallWalk) { Animation_PlayLoopSetSpeed(&this->skelAnime, &gWallmasterWalkAnim, 4.5f); } - this->actionFunc = EnFloormas_SmDecideAction; + this->actionFunc = EnFloormas_SmallDecideAction; this->actor.speed = 5.0f; } -void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) { +void EnFloormas_SetupSmallShrink(EnFloormas* this, PlayState* play) { static Vec3f velocity = { 0.0f, 0.0f, 0.0f }; static Vec3f accel = { 0.0f, 0.0f, 0.0f }; Vec3f pos; @@ -326,12 +325,12 @@ void EnFloormas_SetupSmShrink(EnFloormas* this, PlayState* play) { pos.y = this->actor.world.pos.y + 15.0f; pos.z = this->actor.world.pos.z; EffectSsDeadDb_Spawn(play, &pos, &velocity, &accel, 150, -10, 255, 255, 255, 255, 0, 0, 255, 1, 9, true); - this->actionFunc = EnFloormas_SmShrink; + this->actionFunc = EnFloormas_SmallShrink; } -void EnFloormas_SetupSlaveJumpAtMaster(EnFloormas* this) { +void EnFloormas_SetupSmallFollowerJumpAtLeader(EnFloormas* this) { Animation_Change(&this->skelAnime, &gWallmasterJumpAnim, 2.0f, 0.0f, 41.0f, ANIMMODE_ONCE, 0.0f); - this->actionFunc = EnFloormas_SmSlaveJumpAtMaster; + this->actionFunc = EnFloormas_SmallFollowerJumpAtLeader; this->actor.speed = 0.0f; } @@ -367,24 +366,24 @@ void EnFloormas_SetupGrabLink(EnFloormas* this, Player* player) { void EnFloormas_SetupMerge(EnFloormas* this) { Animation_PlayOnce(&this->skelAnime, &gWallmasterWaitAnim); this->actionTimer = 0; - this->smActionTimer += 1500; + this->smallActionTimer += 1500; EnFloormas_MakeInvulnerable(this); this->actionFunc = EnFloormas_Merge; } -void EnFloormas_SetupSmWait(EnFloormas* this) { +void EnFloormas_SetupSmallWait(EnFloormas* this) { EnFloormas* parent = (EnFloormas*)this->actor.parent; EnFloormas* child = (EnFloormas*)this->actor.child; // if this is the last remaining small floor master, kill all. - if ((parent->actionFunc == EnFloormas_SmWait) && (child->actionFunc == EnFloormas_SmWait)) { + if ((parent->actionFunc == EnFloormas_SmallWait) && (child->actionFunc == EnFloormas_SmallWait)) { Actor_Kill(&parent->actor); Actor_Kill(&child->actor); Actor_Kill(&this->actor); return; } this->actor.draw = NULL; - this->actionFunc = EnFloormas_SmWait; + this->actionFunc = EnFloormas_SmallWait; this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_4); } @@ -436,7 +435,7 @@ void EnFloormas_Die(EnFloormas* this, PlayState* play) { } else { // Die Item_DropCollectibleRandom(play, &this->actor, &this->actor.world.pos, 0x90); - EnFloormas_SetupSmShrink(this, play); + EnFloormas_SetupSmallShrink(this, play); } } @@ -459,10 +458,10 @@ void EnFloormas_Stand(EnFloormas* this, PlayState* play) { if (SkelAnime_Update(&this->skelAnime)) { if (this->actor.scale.x > 0.004f) { EnFloormas_SetupBigWalk(this); - } else if (this->actor.params == MERGE_SLAVE) { - EnFloormas_SetupSmDecideAction(this); + } else if (this->actor.params == MERGE_FOLLOWER) { + EnFloormas_SetupSmallDecideAction(this); } else { - EnFloormas_SetupSmWalk(this); + EnFloormas_SetupSmallWalk(this); } } } @@ -615,7 +614,7 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) { isOnGround = this->actor.bgCheckFlags & BGCHECKFLAG_GROUND; if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) { - if (this->actor.params != MERGE_MASTER) { + if (this->actor.params != MERGE_LEADER) { EnFloormas_MakeVulnerable(this); } @@ -647,11 +646,11 @@ void EnFloormas_Land(EnFloormas* this, PlayState* play) { if (this->actionTimer == 0 && isOnGround) { if (this->skelAnime.endFrame < 45.0f) { this->skelAnime.endFrame = Animation_GetLastFrame(&gWallmasterJumpAnim); - } else if (this->actor.params == MERGE_MASTER) { + } else if (this->actor.params == MERGE_LEADER) { EnFloormas_SetupMerge(this); } else { EnFloormas_SetupStand(this); - this->smActionTimer = 50; + this->smallActionTimer = 50; } } } @@ -664,7 +663,7 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) { if (SkelAnime_Update(&this->skelAnime)) { this->actor.flags |= ACTOR_FLAG_0; - this->smActionTimer = 50; + this->smallActionTimer = 50; EnFloormas_SetupStand(this); } Math_StepToF(&this->actor.speed, 0.0f, 1.0f); @@ -675,16 +674,16 @@ void EnFloormas_Split(EnFloormas* this, PlayState* play) { } } -void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) { +void EnFloormas_SmallWalk(EnFloormas* this, PlayState* play) { SkelAnime_Update(&this->skelAnime); - DECR(this->smActionTimer); + DECR(this->smallActionTimer); if (Animation_OnFrame(&this->skelAnime, 0.0f) || Animation_OnFrame(&this->skelAnime, 18.0f)) { Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_WALK); } - if (this->smActionTimer == 0) { - EnFloormas_SetupSmDecideAction(this); + if (this->smallActionTimer == 0) { + EnFloormas_SetupSmallDecideAction(this); } else if (this->actor.bgCheckFlags & BGCHECKFLAG_WALL) { this->actionTarget = this->actor.wallYaw; EnFloormas_SetupTurn(this); @@ -693,7 +692,7 @@ void EnFloormas_SmWalk(EnFloormas* this, PlayState* play) { } } -void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) { +void EnFloormas_SmallDecideAction(EnFloormas* this, PlayState* play) { Actor* primaryFloormas; s32 isAgainstWall; @@ -708,10 +707,10 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) { return; } - if (this->actor.params == MERGE_SLAVE) { - if (this->actor.parent->params == MERGE_MASTER) { + if (this->actor.params == MERGE_FOLLOWER) { + if (this->actor.parent->params == MERGE_LEADER) { primaryFloormas = this->actor.parent; - } else if (this->actor.child->params == MERGE_MASTER) { + } else if (this->actor.child->params == MERGE_LEADER) { primaryFloormas = this->actor.child; } else { this->actor.params = 0x10; @@ -720,7 +719,7 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) { Math_ScaledStepToS(&this->actor.shape.rot.y, Actor_WorldYawTowardActor(&this->actor, primaryFloormas), 0x38E); if (Actor_WorldDistXZToActor(&this->actor, primaryFloormas) < 80.0f) { - EnFloormas_SetupSlaveJumpAtMaster(this); + EnFloormas_SetupSmallFollowerJumpAtLeader(this); } } else { Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 0x71C); @@ -730,9 +729,9 @@ void EnFloormas_SmDecideAction(EnFloormas* this, PlayState* play) { } } -void EnFloormas_SmShrink(EnFloormas* this, PlayState* play) { +void EnFloormas_SmallShrink(EnFloormas* this, PlayState* play) { if (Math_StepToF(&this->actor.scale.x, 0.0f, 0.0015f)) { - EnFloormas_SetupSmWait(this); + EnFloormas_SetupSmallWait(this); } this->actor.scale.z = this->actor.scale.x; this->actor.scale.y = this->actor.scale.x; @@ -795,12 +794,12 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) { parent = (EnFloormas*)this->actor.parent; child = (EnFloormas*)this->actor.child; - if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmWait) && - (child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmWait)) { + if (((parent->actionFunc == EnFloormas_GrabLink) || parent->actionFunc == EnFloormas_SmallWait) && + (child->actionFunc == EnFloormas_GrabLink || child->actionFunc == EnFloormas_SmallWait)) { - parent->actor.params = MERGE_SLAVE; - child->actor.params = MERGE_SLAVE; - this->actor.params = MERGE_MASTER; + parent->actor.params = MERGE_FOLLOWER; + child->actor.params = MERGE_FOLLOWER; + this->actor.params = MERGE_LEADER; } this->actor.shape.rot.x = 0; @@ -823,13 +822,13 @@ void EnFloormas_GrabLink(EnFloormas* this, PlayState* play) { Actor_PlaySfx(&this->actor, NA_SE_EN_FLOORMASTER_SM_STICK - SFX_FLAG); } -void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) { +void EnFloormas_SmallFollowerJumpAtLeader(EnFloormas* this, PlayState* play) { Actor* primFloormas; SkelAnime_Update(&this->skelAnime); - if (this->actor.parent->params == MERGE_MASTER) { + if (this->actor.parent->params == MERGE_LEADER) { primFloormas = this->actor.parent; - } else if (this->actor.child->params == MERGE_MASTER) { + } else if (this->actor.child->params == MERGE_LEADER) { primFloormas = this->actor.child; } else { if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) { @@ -846,7 +845,7 @@ void EnFloormas_SmSlaveJumpAtMaster(EnFloormas* this, PlayState* play) { } else if ((((primFloormas->world.pos.y - this->actor.world.pos.y) < -10.0f) && (fabsf(this->actor.world.pos.x - primFloormas->world.pos.x) < 10.0f)) && (fabsf(this->actor.world.pos.z - primFloormas->world.pos.z) < 10.0f)) { - EnFloormas_SetupSmWait(this); + EnFloormas_SetupSmallWait(this); this->collider.base.ocFlags1 |= OC1_ON; } else if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) { this->actor.speed = 0.0f; @@ -869,25 +868,25 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) { mergeCnt = 0; - DECR(this->smActionTimer); + DECR(this->smallActionTimer); parent = (EnFloormas*)this->actor.parent; child = (EnFloormas*)this->actor.child; - if (this->smActionTimer == 0) { - if (parent->actionFunc != EnFloormas_SmWait) { - EnFloormas_SetupSmShrink(parent, play); + if (this->smallActionTimer == 0) { + if (parent->actionFunc != EnFloormas_SmallWait) { + EnFloormas_SetupSmallShrink(parent, play); } - if (child->actionFunc != EnFloormas_SmWait) { - EnFloormas_SetupSmShrink(child, play); + if (child->actionFunc != EnFloormas_SmallWait) { + EnFloormas_SetupSmallShrink(child, play); } } else { - if ((parent->actionFunc != EnFloormas_SmWait) && (parent->actionFunc != EnFloormas_SmShrink)) { + if ((parent->actionFunc != EnFloormas_SmallWait) && (parent->actionFunc != EnFloormas_SmallShrink)) { mergeCnt++; } - if ((child->actionFunc != EnFloormas_SmWait) && (child->actionFunc != EnFloormas_SmShrink)) { + if ((child->actionFunc != EnFloormas_SmallWait) && (child->actionFunc != EnFloormas_SmallShrink)) { mergeCnt++; } } @@ -931,7 +930,7 @@ void EnFloormas_Merge(EnFloormas* this, PlayState* play) { func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_RESTORE - SFX_FLAG); } -void EnFloormas_SmWait(EnFloormas* this, PlayState* play) { +void EnFloormas_SmallWait(EnFloormas* this, PlayState* play) { } void EnFloormas_TakeDamage(EnFloormas* this, PlayState* play) { @@ -982,9 +981,9 @@ void EnFloormas_ColliderCheck(EnFloormas* this, PlayState* play) { Actor_SetDropFlag(&this->actor, &this->collider.info, true); if ((this->actor.colChkInfo.damageEffect != 0) || (this->actor.colChkInfo.damage != 0)) { if (this->collider.base.colType != COLTYPE_HARD) { - isSmall = 0; + isSmall = false; if (this->actor.scale.x < 0.01f) { - isSmall = 1; + isSmall = true; } if (isSmall && this->collider.info.acHitInfo->toucher.dmgFlags & DMG_HOOKSHOT) { this->actor.colChkInfo.damage = 2; @@ -1022,17 +1021,12 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) { EnFloormas* this = (EnFloormas*)thisx; s32 pad; - if (this->actionFunc != EnFloormas_SmWait) { + if (this->actionFunc != EnFloormas_SmallWait) { if (this->collider.base.atFlags & AT_HIT) { this->collider.base.atFlags &= ~AT_HIT; this->actor.speed *= -0.5f; - if (-5.0f < this->actor.speed) { - this->actor.speed = -5.0f; - } else { - this->actor.speed = this->actor.speed; - } - + this->actor.speed = CLAMP_MAX(this->actor.speed, -5.0f); this->actor.velocity.y = 5.0f; EnFloormas_SetupLand(this); @@ -1062,7 +1056,7 @@ void EnFloormas_Update(Actor* thisx, PlayState* play) { CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base); } - if ((this->actionFunc != EnFloormas_SmSlaveJumpAtMaster) || (this->skelAnime.curFrame < 20.0f)) { + if ((this->actionFunc != EnFloormas_SmallFollowerJumpAtLeader) || (this->skelAnime.curFrame < 20.0f)) { CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base); } } diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h index c4233bf2ac..4c30b8773b 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h @@ -15,7 +15,7 @@ struct EnFloormas{ /* 0x0194 */ s16 actionTimer; /* 0x0196 */ s16 actionTarget; /* 0x0198 */ s16 zOffset; - /* 0x019A */ s16 smActionTimer; + /* 0x019A */ s16 smallActionTimer; /* 0x019C */ Vec3s jointTable[25]; /* 0x0232 */ Vec3s morphTable[25]; /* 0x02C8 */ ColliderCylinder collider; diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index 955fe12320..27ab2a012a 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -523,7 +523,7 @@ s32 EnGirlA_CanBuy_BluePotion(PlayState* play, EnGirlA* this) { } s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) { - if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS) && + if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) && !CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { return CANBUY_RESULT_CANT_GET_NOW; } diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 0183b0b10b..8f9be4e38c 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -92,7 +92,7 @@ void EnGm_Destroy(Actor* thisx, PlayState* play) { s32 func_80A3D7C8(void) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { return 0; - } else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) { + } else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { return 1; } else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { return 2; diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 1f7b27a149..ac2d152a07 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -1353,7 +1353,7 @@ void EnGo2_SetupRolling(EnGo2* this, PlayState* play) { this->actor.flags |= ACTOR_FLAG_24; this->animTimer = 10; this->actor.shape.yOffset = 1800.0f; - this->actor.speed += this->actor.speed; // Speeding up + this->actor.speed *= 2.0f; // Speeding up this->actionFunc = EnGo2_ContinueRolling; } diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index a920c836a2..97b802c8b7 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -1001,7 +1001,7 @@ void EnHorse_UpdateSpeed(EnHorse* this, PlayState* play, f32 brakeDecel, f32 bra EnHorse_StickDirection(&this->curStick, &stickMag, &stickAngle); if (Math_CosS(stickAngle) <= brakeAngle) { this->actor.speed -= brakeDecel; - this->actor.speed = this->actor.speed < 0.0f ? 0.0f : this->actor.speed; + this->actor.speed = CLAMP_MIN(this->actor.speed, 0.0f); return; } diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c index 25dba5db71..718436a8d0 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -992,7 +992,7 @@ void EnSkj_WaitForSong(EnSkj* this, PlayState* play) { player->stateFlags2 |= PLAYER_STATE2_23; } else { if (play->msgCtx.ocarinaMode >= OCARINA_MODE_05) { - gSaveContext.sunsSongState = 0; + gSaveContext.sunsSongState = SUNSSONG_INACTIVE; if (GET_ITEMGETINF(ITEMGETINF_16)) { play->msgCtx.ocarinaMode = OCARINA_MODE_04; player->unk_6A8 = &this->actor; diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index 81a6c1d530..5a3510a295 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -1212,7 +1212,7 @@ static s8 sItemActions[] = { PLAYER_IA_BOW_LIGHT, // ITEM_BOW_LIGHT PLAYER_IA_SWORD_KOKIRI, // ITEM_SWORD_KOKIRI PLAYER_IA_SWORD_MASTER, // ITEM_SWORD_MASTER - PLAYER_IA_SWORD_BGS, // ITEM_SWORD_BIGGORON + PLAYER_IA_SWORD_BIGGORON, // ITEM_SWORD_BIGGORON }; static s32 (*D_80853EDC[])(Player* this, PlayState* play) = { @@ -1221,7 +1221,7 @@ static s32 (*D_80853EDC[])(Player* this, PlayState* play) = { func_8083485C, // PLAYER_IA_FISHING_POLE func_808349DC, // PLAYER_IA_SWORD_MASTER func_808349DC, // PLAYER_IA_SWORD_KOKIRI - func_808349DC, // PLAYER_IA_SWORD_BGS + func_808349DC, // PLAYER_IA_SWORD_BIGGORON func_8083485C, // PLAYER_IA_DEKU_STICK func_8083485C, // PLAYER_IA_HAMMER func_8083501C, // PLAYER_IA_BOW @@ -1291,7 +1291,7 @@ static void (*D_80853FE8[])(PlayState* play, Player* this) = { func_80833770, // PLAYER_IA_FISHING_POLE func_80833770, // PLAYER_IA_SWORD_MASTER func_80833770, // PLAYER_IA_SWORD_KOKIRI - func_80833770, // PLAYER_IA_SWORD_BGS + func_80833770, // PLAYER_IA_SWORD_BIGGORON func_8083377C, // PLAYER_IA_DEKU_STICK func_80833790, // PLAYER_IA_HAMMER func_8083379C, // PLAYER_IA_BOW @@ -2213,7 +2213,7 @@ void func_80833A20(Player* this, s32 newMeleeWeaponState) { u16 voiceSfx; if (this->meleeWeaponState == 0) { - if ((this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth > 0.0f)) { + if ((this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth > 0.0f)) { itemSfx = NA_SE_IT_HAMMER_SWING; } else { itemSfx = NA_SE_IT_SWORD_SWING; @@ -5702,7 +5702,7 @@ s32 func_8083C544(Player* this, PlayState* play) { if (CHECK_BTN_ALL(sControlInput->cur.button, BTN_B)) { if (!(this->stateFlags1 & PLAYER_STATE1_22) && (Player_GetMeleeWeaponHeld(this) != 0) && (this->unk_844 == 1) && (this->heldItemAction != PLAYER_IA_DEKU_STICK)) { - if ((this->heldItemAction != PLAYER_IA_SWORD_BGS) || (gSaveContext.swordHealth > 0.0f)) { + if ((this->heldItemAction != PLAYER_IA_SWORD_BIGGORON) || (gSaveContext.swordHealth > 0.0f)) { func_808377DC(play, this); return 1; } @@ -8014,7 +8014,7 @@ s32 func_80842AC4(PlayState* play, Player* this) { } s32 func_80842B7C(PlayState* play, Player* this) { - if (this->heldItemAction == PLAYER_IA_SWORD_BGS) { + if (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) { if (!gSaveContext.bgsFlag && (gSaveContext.swordHealth > 0.0f)) { if ((gSaveContext.swordHealth -= 1.0f) <= 0.0f) { EffectSsStick_Spawn(play, &this->bodyPartsPos[PLAYER_BODYPART_R_HAND],