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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -371,8 +371,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
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Matrix_RotateX(-1.6f, MTXMODE_APPLY);
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tempX = (0x7FFF - player->actor.shape.rot.y) / 0x400;
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Matrix_RotateY(tempX / 10.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_map_exp.c", 585),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_map_exp.c", 585);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255);
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gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
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@ -385,8 +384,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
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Matrix_Scale(VREG(9) / 100.0f, VREG(9) / 100.0f, VREG(9) / 100.0f, MTXMODE_APPLY);
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Matrix_RotateX(VREG(52) / 10.0f, MTXMODE_APPLY);
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Matrix_RotateY(sPlayerInitialDirection / 10.0f, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_map_exp.c", 603),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(OVERLAY_DISP++, play->state.gfxCtx, "../z_map_exp.c", 603);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255);
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gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL);
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