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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -1633,7 +1633,7 @@ void Scene_DrawConfigJabuJabu(PlayState* play) {
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Matrix_Scale(1.005f, sinf(D_8012A398) * 0.8f, 1.005f, MTXMODE_NEW);
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}
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gSPSegment(POLY_OPA_DISP++, 0x0D, MATRIX_NEW(play->state.gfxCtx, "../z_scene_table.c", 7809));
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gSPSegment(POLY_OPA_DISP++, 0x0D, MATRIX_FINALIZE(play->state.gfxCtx, "../z_scene_table.c", 7809));
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CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7811);
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}
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