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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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2e79b83bb8
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5441559b30
268 changed files with 702 additions and 1272 deletions
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@ -1545,8 +1545,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, PlayState* play) {
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_fd.c", 4046),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_fd.c", 4046);
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gSPDisplayList(POLY_XLU_DISP++, gVolvagiaEmberModelDL);
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}
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}
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@ -1566,8 +1565,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, PlayState* play) {
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Matrix_RotateX(effect->vFdFxRotX, MTXMODE_APPLY);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_fd.c", 4068),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, gfxCtx, "../z_boss_fd.c", 4068);
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gSPDisplayList(POLY_OPA_DISP++, gVolvagiaDebrisModelDL);
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}
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}
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@ -1588,8 +1586,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, PlayState* play) {
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Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_fd.c", 4104),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_fd.c", 4104);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2]));
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gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL);
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}
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@ -1611,8 +1608,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, PlayState* play) {
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Matrix_Scale(effect->scale, effect->scale, effect->scale, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_fd.c", 4154),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_fd.c", 4154);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[effect->timer2]));
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gSPDisplayList(POLY_XLU_DISP++, gVolvagiaDustModelDL);
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}
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@ -1633,8 +1629,7 @@ void BossFd_DrawEffects(BossFdEffect* effect, PlayState* play) {
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Matrix_RotateX(effect->vFdFxRotX, MTXMODE_APPLY);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_fd.c", 4192),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_fd.c", 4192);
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gSPDisplayList(POLY_XLU_DISP++, gVolvagiaSkullPieceModelDL);
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}
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}
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@ -1768,8 +1763,7 @@ void BossFd_DrawMane(PlayState* play, BossFd* this, Vec3f* manePos, Vec3f* maneR
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Matrix_Scale(maneScale[maneIndex] * (0.01f - (i * 0.0008f)), maneScale[maneIndex] * (0.01f - (i * 0.0008f)),
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0.01f, MTXMODE_APPLY);
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Matrix_RotateX(-M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_fd.c", 4480),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_fd.c", 4480);
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gSPDisplayList(POLY_XLU_DISP++, gVolvagiaManeModelDL);
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}
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@ -1910,8 +1904,7 @@ void BossFd_DrawBody(PlayState* play, BossFd* this) {
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spD4 = spD8 = spD8 * sp84;
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}
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Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_fd.c", 4768),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_boss_fd.c", 4768);
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gSPDisplayList(POLY_OPA_DISP++, gVolvagiaRibsDL);
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if (this->bodyFallApart[i] == 1) {
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