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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
This commit is contained in:
Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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GPG key ID: B5690EEEBB952194
268 changed files with 702 additions and 1272 deletions

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@ -2537,8 +2537,7 @@ void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(phi_f22, phi_f22, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6511),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6511);
gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL);
@ -2597,8 +2596,7 @@ void BossMo_DrawWater(BossMo* this, PlayState* play) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 80);
Matrix_Scale(0.5f, 1.0f, 0.5f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6675),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6675);
gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL);
@ -2628,8 +2626,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
Matrix_RotateX(this->work[MO_TENT_MOVE_TIMER] * 0.5f, MTXMODE_APPLY);
Matrix_RotateZ(this->work[MO_TENT_MOVE_TIMER] * 0.8f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6735),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6735);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, (s8)this->baseAlpha);
@ -2666,8 +2663,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
Matrix_Translate(this->actor.world.pos.x, groundLevel, this->actor.world.pos.z, MTXMODE_NEW);
Matrix_Scale(0.23f, 1.0f, 0.23f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6820),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6820);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL));
}
@ -2725,8 +2721,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
Matrix_Scale(0.05f, 1.0f, 0.05f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6941),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6941);
gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL);
}
@ -2938,8 +2933,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7294),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7294);
gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL);
}
@ -2961,8 +2955,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7330),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7330);
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
}
@ -2990,8 +2983,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(effect->scale / effect->fwork[MO_FX_STRETCH], effect->fwork[MO_FX_STRETCH] * effect->scale,
1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7373),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7373);
gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletModelDL);
}
@ -3016,8 +3008,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7441),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7441);
gSPDisplayList(POLY_XLU_DISP++, gMorphaWetSpotModelDL);
}
@ -3040,8 +3031,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7476),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, gfxCtx, "../z_boss_mo.c", 7476);
gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL);
}