mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
This commit is contained in:
parent
2e79b83bb8
commit
5441559b30
268 changed files with 702 additions and 1272 deletions
|
@ -2537,8 +2537,7 @@ void BossMo_DrawTentacle(BossMo* this, PlayState* play) {
|
|||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(phi_f22, phi_f22, 1.0f, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6511),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6511);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL);
|
||||
|
||||
|
@ -2597,8 +2596,7 @@ void BossMo_DrawWater(BossMo* this, PlayState* play) {
|
|||
gDPSetEnvColor(POLY_XLU_DISP++, 0, 100, 255, 80);
|
||||
|
||||
Matrix_Scale(0.5f, 1.0f, 0.5f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6675),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6675);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL);
|
||||
|
||||
|
@ -2628,8 +2626,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
|
|||
|
||||
Matrix_RotateX(this->work[MO_TENT_MOVE_TIMER] * 0.5f, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(this->work[MO_TENT_MOVE_TIMER] * 0.8f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6735),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6735);
|
||||
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, (s8)this->baseAlpha);
|
||||
|
||||
|
@ -2666,8 +2663,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
|
|||
|
||||
Matrix_Translate(this->actor.world.pos.x, groundLevel, this->actor.world.pos.z, MTXMODE_NEW);
|
||||
Matrix_Scale(0.23f, 1.0f, 0.23f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6820),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6820);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL));
|
||||
}
|
||||
|
@ -2725,8 +2721,7 @@ void BossMo_DrawCore(Actor* thisx, PlayState* play) {
|
|||
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(0.05f, 1.0f, 0.05f, MTXMODE_APPLY);
|
||||
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_mo.c", 6941),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_mo.c", 6941);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaWaterDL);
|
||||
}
|
||||
|
@ -2938,8 +2933,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
|
|||
|
||||
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
|
||||
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7294),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7294);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL);
|
||||
}
|
||||
|
@ -2961,8 +2955,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
|
|||
|
||||
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
|
||||
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7330),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7330);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffShockwaveDL);
|
||||
}
|
||||
|
@ -2990,8 +2983,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
|
|||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(effect->scale / effect->fwork[MO_FX_STRETCH], effect->fwork[MO_FX_STRETCH] * effect->scale,
|
||||
1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7373),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7373);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaDropletModelDL);
|
||||
}
|
||||
|
@ -3016,8 +3008,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
|
|||
|
||||
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
|
||||
Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7441),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_mo.c", 7441);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gMorphaWetSpotModelDL);
|
||||
}
|
||||
|
@ -3040,8 +3031,7 @@ void BossMo_DrawEffects(BossMoEffect* effect, PlayState* play) {
|
|||
Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_mo.c", 7476),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, gfxCtx, "../z_boss_mo.c", 7476);
|
||||
|
||||
gSPDisplayList(POLY_OPA_DISP++, gMorphaBubbleDL);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue