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https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
This commit is contained in:
parent
2e79b83bb8
commit
5441559b30
268 changed files with 702 additions and 1272 deletions
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@ -3223,8 +3223,7 @@ void BossTw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
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Matrix_MultVec3f(&D_8094A950, &this->crownPos);
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if (this->unk_5F8 != 0) {
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6190),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6190);
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if (this->actor.params == TW_KOTAKE) {
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKotakeIceHairDL));
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} else {
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@ -3241,8 +3240,7 @@ void BossTw_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot
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Matrix_MultVec3f(&D_8094A95C[4], &this->scepterFlamePos[4]);
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if (this->scepterAlpha > 0.0f) {
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6221),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6221);
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if (this->actor.params == TW_KOTAKE) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 225, 255, (s16)this->scepterAlpha);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKotakeIceBroomHeadDL));
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@ -3270,8 +3268,7 @@ void func_80941BC0(BossTw* this, PlayState* play) {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Translate(this->groundBlastPos2.x, this->groundBlastPos2.y, this->groundBlastPos2.z, MTXMODE_NEW);
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Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6358),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6358);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F11]);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 40, 30, 80);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIcePoolDL));
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@ -3282,12 +3279,10 @@ void func_80941BC0(BossTw* this, PlayState* play) {
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(u32)this->workf[UNK_F16] & 0x3F, (this->work[CS_TIMER_2] * 4) & 0x3F, 0x10, 0x10));
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Matrix_Push();
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Matrix_RotateY(this->workf[UNK_F15], MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6423),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6423);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIcePoolShineDL));
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Matrix_Pop();
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6427),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6427);
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gSPSegment(POLY_XLU_DISP++, 0xD,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, this->work[CS_TIMER_2] & 0x7F,
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(this->work[CS_TIMER_2] * 8) & 0xFF, 0x20, 0x40, 1,
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@ -3315,16 +3310,14 @@ void func_80942180(BossTw* this, PlayState* play) {
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gSPSegment(POLY_XLU_DISP++, 8,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (-this->work[CS_TIMER_1]) & 0x7F, 0, 0x20, 0x20, 1,
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(this->work[CS_TIMER_1] * 2) & 0x7F, 0, 0x20, 0x20));
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6497),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6497);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 100, 40, 00, (s16)this->workf[KM_GRND_CRTR_A]);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 245, 255, 128);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFirePoolDL));
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6514),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6514);
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gSPSegment(POLY_XLU_DISP++, 8,
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, this->work[CS_TIMER_1] & 0x7F,
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(-this->work[CS_TIMER_1] * 6) & 0xFF, 0x20, 0x40, 1,
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@ -3341,8 +3334,7 @@ void func_80942180(BossTw* this, PlayState* play) {
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 200, 235, 240, 128);
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Matrix_Scale(this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], this->workf[KM_GD_FLM_SCL], MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6575),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6575);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBigFlameDL));
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Matrix_Pop();
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@ -3364,8 +3356,7 @@ void func_809426F0(BossTw* this, PlayState* play) {
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Matrix_Scale(this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f, this->spawnPortalScale / 2000.0f,
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MTXMODE_APPLY);
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Matrix_RotateZ(this->portalRotation, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6614),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6614);
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if (this->actor.params == TW_KOTAKE) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 135, 175, 165, (s16)this->spawnPortalAlpha);
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@ -3396,8 +3387,7 @@ void func_809426F0(BossTw* this, PlayState* play) {
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(u8)((-this->work[CS_TIMER_2] * 15) + (i * 50)), 0x20, 0x40, 1, 0, 0, 0x20, 0x20));
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Matrix_Scale(0.4f, 0.4f, 0.4f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6751),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6751);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
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Matrix_Pop();
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}
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@ -3433,8 +3423,7 @@ void func_80942C70(Actor* thisx, PlayState* play) {
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Matrix_RotateX(this->beamPitch, MTXMODE_APPLY);
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Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY);
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Matrix_Scale(this->beamScale, this->beamScale, (this->beamDist * 0.01f * 98.0f) / 20000.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6846),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6846);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBeamDL));
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if (this->beamReflectionDist > 10.0f) {
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@ -3445,8 +3434,7 @@ void func_80942C70(Actor* thisx, PlayState* play) {
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Matrix_RotateZ(this->beamRoll, MTXMODE_APPLY);
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Matrix_Scale(this->beamScale, this->beamScale, (this->beamReflectionDist * 0.01f * 100.0f) / 20000.0f,
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MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6870),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6870);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaBeamDL));
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}
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@ -3465,16 +3453,14 @@ void func_80943028(Actor* thisx, PlayState* play) {
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Matrix_Translate(this->actor.world.pos.x, this->actor.world.pos.y + 57.0f, this->actor.world.pos.z, MTXMODE_NEW);
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Matrix_Scale(this->workf[UNK_F17], this->workf[UNK_F17], this->workf[UNK_F17], MTXMODE_APPLY);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6908),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6908);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaHaloDL));
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Gfx_SetupDL_44Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 200);
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Matrix_Translate(this->actor.world.pos.x, 240.0f, this->actor.world.pos.z, MTXMODE_NEW);
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Matrix_Scale((this->actor.scale.x * 4000.0f) / 100.0f, 1.0f, (this->actor.scale.x * 4000.0f) / 100.0f,
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MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 6926),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 6926);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gCircleShadowDL));
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Matrix_Pop();
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@ -3667,8 +3653,7 @@ void BossTw_TwinrovaPostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Ve
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case TWINROVA_LIMB_BROOM_FIRE_TRAIL:
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Matrix_Push();
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Matrix_Scale(this->workf[UNK_F12], this->workf[UNK_F12], this->workf[UNK_F12], MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7295),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7295);
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Matrix_Pop();
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gSPDisplayList(POLY_XLU_DISP++, *dList);
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break;
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@ -3718,8 +3703,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, PlayState* play) {
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if (temp_t0 != 0) {
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Matrix_Mult(&player->shieldMf, MTXMODE_NEW);
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7362),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7362);
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temp_a0 = (Math_SinS(this->work[CS_TIMER_1] * 2730 * temp_t0) * D_8094C854 * 0.5f) + (D_8094C854 * 0.5f);
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if (sShieldFireCharge != 0) {
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 245, 255, temp_a0);
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@ -3759,8 +3743,7 @@ void BossTw_ShieldChargeDraw(BossTw* this, PlayState* play) {
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Matrix_Mult(&player->shieldMf, MTXMODE_NEW);
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7486),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7486);
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if (sShieldFireCharge != 0) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 220, 20, (s16)D_8094C858);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 20, 110);
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@ -3795,29 +3778,25 @@ void BossTw_SpawnPortalDraw(BossTw* this, PlayState* play) {
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Matrix_Translate(0.0f, 232.0f, -600.0f, MTXMODE_NEW);
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Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7582),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7582);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaSpawnPortalShadowDL));
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 135, 175, 165, (s16)this->spawnPortalAlpha);
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Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7596),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7596);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKotakeMagicSigilDL));
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Matrix_Translate(0.0f, 232.0f, 600.0f, MTXMODE_NEW);
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Matrix_Scale(this->spawnPortalScale, this->spawnPortalScale, this->spawnPortalScale, MTXMODE_APPLY);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, (s16)this->spawnPortalAlpha);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7617),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7617);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaSpawnPortalShadowDL));
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 0, (s16)this->spawnPortalAlpha);
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Matrix_Translate(0.0f, 2.0f, 0.0f, MTXMODE_APPLY);
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Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7631),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7631);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaKoumeMagicSigilDL));
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Matrix_Pop();
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@ -3836,8 +3815,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
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Matrix_Scale(0.35f, 0.35f, 0.35f, MTXMODE_APPLY);
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Matrix_Push();
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Matrix_Scale(this->workf[UNK_F19], this->workf[UNK_F19], this->workf[UNK_F19], MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7671),
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G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7671);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightCircleDL));
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Matrix_Pop();
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@ -3845,8 +3823,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
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Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, -sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x20, 1,
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-sKoumePtr->work[CS_TIMER_1] * 2, 0, 0x20, 0x40));
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, (s16)this->workf[UNK_F18] / 2);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7694),
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||||
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7694);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightRaysDL));
|
||||
|
||||
gSPSegment(POLY_XLU_DISP++, 8,
|
||||
|
@ -3859,8 +3836,7 @@ void func_80944C50(BossTw* this, PlayState* play) {
|
|||
scale = CLAMP_MAX(scale, 1.0f);
|
||||
|
||||
Matrix_Scale(scale, 1.0f, scale, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 7728),
|
||||
G_MTX_LOAD | G_MTX_MODELVIEW | G_MTX_NOPUSH);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 7728);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaLightPillarDL));
|
||||
Matrix_Pop();
|
||||
|
||||
|
@ -4463,8 +4439,7 @@ void BossTw_BlastDraw(Actor* thisx, PlayState* play2) {
|
|||
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
|
||||
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 8865),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 8865);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
|
||||
}
|
||||
break;
|
||||
|
@ -4487,8 +4462,7 @@ void BossTw_BlastDraw(Actor* thisx, PlayState* play2) {
|
|||
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
|
||||
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9004),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 9004);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
|
||||
}
|
||||
break;
|
||||
|
@ -4527,8 +4501,7 @@ void BossTw_DrawDeathBall(Actor* thisx, PlayState* play2) {
|
|||
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
|
||||
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9071),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 9071);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
|
||||
}
|
||||
} else {
|
||||
|
@ -4547,8 +4520,7 @@ void BossTw_DrawDeathBall(Actor* thisx, PlayState* play2) {
|
|||
Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
|
||||
this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_boss_tw.c", 9107),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_tw.c", 9107);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
|
||||
}
|
||||
}
|
||||
|
@ -4925,8 +4897,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9617),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9617);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gTwinrovaMagicParticleModelDL);
|
||||
}
|
||||
|
||||
|
@ -4950,8 +4921,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9660),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9660);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
|
||||
}
|
||||
currentEffect++;
|
||||
|
@ -4975,8 +4945,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9709),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9709);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaFireDL));
|
||||
}
|
||||
|
||||
|
@ -5018,8 +4987,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
Matrix_RotateZ(currentEffect->workf[EFF_ROLL], MTXMODE_APPLY);
|
||||
Matrix_RotateX(M_PI / 2.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(currentEffect->workf[EFF_SCALE], 1.0f, currentEffect->workf[EFF_SCALE], MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9775),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9775);
|
||||
gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_AA_ZB_XLU_SURF2);
|
||||
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BACK | G_FOG);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaEffectHaloDL));
|
||||
|
@ -5066,8 +5034,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
currentEffect->workf[EFF_SCALE], MTXMODE_APPLY);
|
||||
Matrix_RotateY(BossTw_RandZeroOne() * M_PI, MTXMODE_APPLY);
|
||||
Matrix_RotateX((BossTw_RandZeroOne() - 0.5f) * M_PI * 0.5f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9855),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9855);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
|
||||
}
|
||||
}
|
||||
|
@ -5095,8 +5062,7 @@ void BossTw_DrawEffects(PlayState* play) {
|
|||
Matrix_Translate(currentEffect->pos.x, currentEffect->pos.y, currentEffect->pos.z, MTXMODE_NEW);
|
||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||
Matrix_Scale(currentEffect->workf[EFF_SCALE], currentEffect->workf[EFF_SCALE], 1.0f, MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_boss_tw.c", 9911),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_boss_tw.c", 9911);
|
||||
|
||||
if (currentEffect->work[EFF_ARGS] == 0) {
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gTwinrovaIceModelDL));
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue