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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
This commit is contained in:
Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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GPG key ID: B5690EEEBB952194
268 changed files with 702 additions and 1272 deletions

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@ -294,8 +294,7 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, PlayState* play2) {
Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, MTXMODE_APPLY);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_dust.c", 449),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_eff_dust.c", 449);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
}
@ -351,8 +350,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, PlayState* play2) {
Matrix_ReplaceRotation(&play->billboardMtxF);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_dust.c", 506),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_eff_dust.c", 506);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
}