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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -294,8 +294,7 @@ void EffDust_DrawFunc_8099E4F4(Actor* thisx, PlayState* play2) {
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Matrix_Scale(this->scalingFactor, this->scalingFactor, this->scalingFactor, MTXMODE_APPLY);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_dust.c", 449),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_eff_dust.c", 449);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
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}
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@ -351,8 +350,7 @@ void EffDust_DrawFunc_8099E784(Actor* thisx, PlayState* play2) {
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(gfxCtx, "../z_eff_dust.c", 506),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, gfxCtx, "../z_eff_dust.c", 506);
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gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gEffSparklesDL));
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}
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