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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
This commit is contained in:
Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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GPG key ID: B5690EEEBB952194
268 changed files with 702 additions and 1272 deletions

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@ -548,16 +548,14 @@ void EnBox_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
s32 pad;
if (limbIndex == 1) {
gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_box.c", 1492),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD((*gfx)++, play->state.gfxCtx, "../z_en_box.c", 1492);
if (this->type != ENBOX_TYPE_DECORATED_BIG) {
gSPDisplayList((*gfx)++, gTreasureChestChestFrontDL);
} else {
gSPDisplayList((*gfx)++, gTreasureChestBossKeyChestFrontDL);
}
} else if (limbIndex == 3) {
gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_box.c", 1502),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD((*gfx)++, play->state.gfxCtx, "../z_en_box.c", 1502);
if (this->type != ENBOX_TYPE_DECORATED_BIG) {
gSPDisplayList((*gfx)++, gTreasureChestChestSideAndLidDL);
} else {