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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -548,16 +548,14 @@ void EnBox_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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s32 pad;
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if (limbIndex == 1) {
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gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_box.c", 1492),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD((*gfx)++, play->state.gfxCtx, "../z_en_box.c", 1492);
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if (this->type != ENBOX_TYPE_DECORATED_BIG) {
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gSPDisplayList((*gfx)++, gTreasureChestChestFrontDL);
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} else {
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gSPDisplayList((*gfx)++, gTreasureChestBossKeyChestFrontDL);
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}
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} else if (limbIndex == 3) {
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gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_box.c", 1502),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD((*gfx)++, play->state.gfxCtx, "../z_en_box.c", 1502);
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if (this->type != ENBOX_TYPE_DECORATED_BIG) {
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gSPDisplayList((*gfx)++, gTreasureChestChestSideAndLidDL);
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} else {
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