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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
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Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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268 changed files with 702 additions and 1272 deletions

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@ -531,7 +531,7 @@ void EnMm_Draw(Actor* thisx, PlayState* play) {
mtx = GRAPH_ALLOC(play->state.gfxCtx, sizeof(Mtx) * 2);
Matrix_Put(&this->unk_208);
mtx2 = MATRIX_NEW(play->state.gfxCtx, "../z_en_mm.c", 1111);
mtx2 = MATRIX_FINALIZE(play->state.gfxCtx, "../z_en_mm.c", 1111);
gSPSegment(POLY_OPA_DISP++, 0x06, play->objectCtx.slots[linkChildObjectSlot].segment);
gSPSegment(POLY_OPA_DISP++, 0x0B, mtx);