mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 15:01:17 +00:00
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
This commit is contained in:
parent
2e79b83bb8
commit
5441559b30
268 changed files with 702 additions and 1272 deletions
|
@ -715,8 +715,7 @@ void EnOkuta_Draw(Actor* thisx, PlayState* play) {
|
|||
|
||||
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
|
||||
Matrix_RotateZ(BINANG_TO_RAD(this->actor.home.rot.z), MTXMODE_APPLY);
|
||||
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_okuta.c", 1657),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_en_okuta.c", 1657);
|
||||
gSPDisplayList(POLY_OPA_DISP++, gOctorokProjectileDL);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_okuta.c", 1662);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue