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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
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Dragorn421 2024-09-11 09:59:23 +02:00 committed by GitHub
parent 2e79b83bb8
commit 5441559b30
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268 changed files with 702 additions and 1272 deletions

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@ -866,8 +866,7 @@ void EnRr_Draw(Actor* thisx, PlayState* play) {
Matrix_Scale((1.0f + this->bodySegs[RR_BASE].scaleMod.x) * this->bodySegs[RR_BASE].scale.x,
(1.0f + this->bodySegs[RR_BASE].scaleMod.y) * this->bodySegs[RR_BASE].scale.y,
(1.0f + this->bodySegs[RR_BASE].scaleMod.z) * this->bodySegs[RR_BASE].scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_rr.c", 1501),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_en_rr.c", 1501);
Matrix_Pop();
zeroVec.x = 0.0f;