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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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268 changed files with 702 additions and 1272 deletions
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@ -568,8 +568,7 @@ void EnZl2_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
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Matrix_RotateZYX(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
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Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY);
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gSPMatrix((*gfx)++, MATRIX_NEW(play->state.gfxCtx, "../z_en_zl2.c", 1253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD((*gfx)++, play->state.gfxCtx, "../z_en_zl2.c", 1253);
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gSPDisplayList((*gfx)++, gZelda2OcarinaDL);
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}
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Matrix_Pop();
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