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Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
(#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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parent
2e79b83bb8
commit
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268 changed files with 702 additions and 1272 deletions
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@ -194,8 +194,7 @@ void EnZo_DrawEffectsRipples(EnZo* this, PlayState* play) {
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, effect->color.a);
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_Scale(effect->scale, 1.0f, effect->scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_zo_eff.c", 242),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_en_zo_eff.c", 242);
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gSPDisplayList(POLY_XLU_DISP++, gZoraRipplesModelDL);
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}
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@ -229,8 +228,7 @@ void EnZo_DrawEffectsBubbles(EnZo* this, PlayState* play) {
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_zo_eff.c", 281),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_en_zo_eff.c", 281);
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gSPDisplayList(POLY_XLU_DISP++, gZoraBubblesModelDL);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_zo_eff.c", 286);
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@ -260,8 +258,7 @@ void EnZo_DrawEffectsSplashes(EnZo* this, PlayState* play) {
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Matrix_Translate(effect->pos.x, effect->pos.y, effect->pos.z, MTXMODE_NEW);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_Scale(effect->scale, effect->scale, 1.0f, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_en_zo_eff.c", 325),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_en_zo_eff.c", 325);
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gSPDisplayList(POLY_XLU_DISP++, gZoraSplashesModelDL);
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}
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